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Messages - CoffeeBean

#136
Suggestions / Suggested Monk Changes:
May 18, 2023, 07:56:23 PM
A) If possible, move Ki strike +1 to level 6, Empty body to level 10, and Quivering palm at 11

Ki Strike +1

This becomes useless after finding a +1 glove or having a caster use Magic weapon the monk. The worst thing this could do at level 6 is let a monk strike through ghostly visage. 

Empty Body 

A fitting reward for getting to level 10, while it seems perhaps a little strong at first glance, the duration is only 1 round per level, so you only get concealment for about a minute at most. Additionally, blind fight halves this into 25%. 

Quivering Palm

Past level 10 is app territory, so why not provide monks who make it this far with a 1/day instant death attack? Wizards, Druids, and Clerics all have instant kill spells at earlier or equal levels after all. 



B) Add some additional effects provided by the feat wholeness of body

Let wholeness of body provide 2 rounds of lesser sanctuary DC: 10 + level/2 + Wis mod base 

-or-

Let wholeness of body cast remove poison on monk
#137
Suggestions / List of minor suggestions
May 17, 2023, 09:09:51 PM
1) Give half-elves a +1 to charisma and a +1 to dex. Balance it out with a -2 to con. I think this'll make playing a half elf more interesting to build for.

2) Make tailoring a Charisma based skill

3) Make Building, Mining, and Smithing strength based

4) Make Consecration a wisdom based skill
#138
Suggestions / Re: Sorc Spell bonus return
May 17, 2023, 07:42:56 AM
I'm going to bump this as a recent necro sorcerer.  It's been hard not reconcepting into a wizard because of how choked for spells I feel.

Although, I would be perfectly fine if only the third circle spells got readjusted. it just currently feels bad because in addition to knowing less spells across the board, all other casters will have access to 5th circle before your sorc does- if your sorc ever does.
#139
Suggestions / Re: Spells Suggestions Thread
May 03, 2023, 04:07:10 PM
Entropic Shield change

Add 2/- flat dr vs piercing damage
- increase dr by 1 for every additional spell focused: abjuration 

This way it has a place even outside ranged combat, but doesn't overshadow blurring.
#140
Correspondence / A message for the Torchbearers
May 03, 2023, 03:40:53 PM
A message left at the Krak for when the Torchbearers might pass through

Greetings,

I have seen your fliers around the city and would like to meet with one of your members to discuss my recruitment into your outfit.

When you are available, make a bellow for Aelar and we shall meet if I am able.
#141
Suggestions / Re: Module Change Request Thread
April 26, 2023, 08:57:23 PM
Please add some Trashcans to the Krak- I don't think there are any in the public room.
#142
Suggestions / Feat suggestion - Powershot
April 26, 2023, 07:03:03 AM
As an alternative to rapid shot:

Feat: Powershot
Prerequisite: Point-blank shot

Effect: Active:  Taking your time, you focus and put all your effort into the impact of one shot. Forgo all extra attacks with your ranged weapon and increase the damage of your ranged attack by 5
#143
Suggestions / Re: Spells Suggestions Thread
April 21, 2023, 04:42:48 PM
Envenom Weapon

Druid 3
School: Transmutation
Components: Verbal, Somatic
Range: Self
Area of Effect: Melee weapon
Duration: turn per level
Save: No

Description: The caster coats their weapon with toxins. The weapon will do d2 extra acid damage and imparts a 20% chance for the weapon to apply poison.

SF: Transmutation - Poison chance increased to 25%
GSF: Transmutation - Poison chance increased to 35%