The Tray: Take a Character, Leave a Character

Started by Gotham, April 10, 2012, 01:54:51 AM

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Gotham

Submission

The Fabulous Dick Dastardly

Some men in this world are fated to be great heroes, men of daring do and courage who rise above their origins, great or small, to shape the world with valor and honesty. But for every hero there must be a villain, and for every light a shadow. This contrast is what inspires great men to become great men.

You belong to a troup of thespian-philosophers who understand all too clearly that, even in the face of great evil, would be hero's need specific agents and individuals to fixate upon. No great hero ever went without a Nemesis. And so, out of your own sense of responsibility to the world, and because it's completely fabulous, you have decided to be that villain.

Suggested Alignment: Non Good, Non Evil

Suggested Class: Bard, Rogue

Character Goals: In your mission to inspire the heroes of the world, you set out to become the villain. Your often comical and inept misadventures rarely do any real harm, yet in your mind you are the epitome of cunning villainy. Isn't it fun? You will kidnap women and tie them to horses, start small fires, stage daring robberies. And you will do all these things theatrically with the full intention of attracting heroes who would stop you, and often you will be stopped - in humiliating and comical ways. This only inspires you to greater feats of artistic villainy, FOR WHAT WOULD THE WORLD BE WITHOUT CAPTAIN JAMES HOOK?

Naturally, you are completely insane, so you should have low wisdom but high charisma.

Barber

I am dying at the last one :p:p:p

Balop

[COMMENT REDACTED]

Holy_Rage

The Golden Hearted Camp-Follower

Ever since the beginning of your career, you remember camps, soldiers (mostly in the dark) and an eternally bruised back. Becoming quickly the Lieutenant's favourite, you took a compassionate heart at the struggling young recruit, the hardened veteran, the thorn-ridden scout, the lung-burst trumpeter. Morale soars after each of your visits and suddenly, all sieges seem shorter and sweeter.

You are a local star every time you enter the Muster's HQ, and Xumar always empties the bunks when you approach. It is said that even Nightrisers break a smile when you approach the Zigurat. N'duru and the Count consider you both their lucky charm and your warm manners, kind heart and the phenomenal speed with which you part with your clothes has raised wild speculation about your planar (?) origins.

Class: Bard or Rogue

Alignment: Neutral Good or Chaotic Good

Suggested Feats:
SF Perform, GSF Perform

Suggested PrC:
Shadowdancer (mostly for Hide in Plain Sight, especially as far as underwear are concerned)
Current PC: Nardic

Apocalypse Nigh

Greedy Dwarf

Even among your kin your greed for all the sparkled and shined was avaricious and disturbing. Throughout your life, you hoarded and accumulated wealth to become one of the richest dwarves in your holdfast or fortress. Jealous of your wealth, you hid and secreted away so that none may find it, only you knew where it was.

Suddenly taken to the Isle of Ymph, your fortunes were lost, and here in this small, destitute village, you seek to take all that lies within, at the expense of kin, clan, and human alike.

Gotham

Quote from: Holy_Rage;282695Ever since the beginning of your career, you remember camps, soldiers (mostly in the dark) and an eternally bruised back. Becoming quickly the Lieutenant's favourite, you took a compassionate heart at the struggling young recruit, the hardened veteran, the thorn-ridden scout, the lung-burst trumpeter. Morale soars after each of your visits and suddenly, all sieges seem shorter and sweeter.

You are a local star every time you enter the Muster's HQ, and Xumar always empties the bunks when you approach. It is said that even Nightrisers break a smile when you approach the Zigurat. N'duru and the Count consider you both their lucky charm and your warm manners, kind heart and the phenomenal speed with which you part with your clothes has raised wild speculation about your planar (?) origins.

Class: Bard or Rogue

Alignment: Neutral Good or Chaotic Good

Suggested Feats:
SF Perform, GSF Perform

Suggested PrC:
Shadowdancer (mostly for Hide in Plain Sight, especially as far as underwear are concerned)

EFU needs more hookers.

MexicanGunslinger

Aboriginal

A native to the land that was brought to Ymph via the portal. A women of white skin that is often heard as saying "The only white thing about me is my skin"

Gotham

Quote from: MexicanGunslinger;282751Aboriginal

A native to the land that was brought to Ymph via the portal. A women of white skin that is often heard as saying "The only white thing about me is my skin"

I... What?

Is this an Aussie thing? Am I missing something?

Wild Card

This is awesome, not very creative when it comes to concepting so stuff like this will definitely help people like me.

Nuclear Catastrophe

I regularly think of things that would entertain me no end.  Some are shamelessly ripped off from fiction or popular movies.  See if you can guess which ones!

QuoteTHE WISE OLD MONK

From your contemplations in a cave atop a mountain somewhere in the Frozen North, you have been rudely ported to the ziggurat.  This was not what you were wishing for, however, you have spend 70 or 80 years surviving.  It is not even a challenge for you any longer.  Though the old strength and dexterity is long gone, the age-tempered wisdom remains.

Your goal is to find a suitable cave in the forgotten forests and make it your home.  You will leave cryptic clues alluding to your solitary life in the mountains, allowing those in Mistlocke who care to to come to you, whereby you shall deliver them some ancient knowledge of yours allowing them insights in to the paths their lives should take.  After all, the hundreds of barbarians, wizards, and rogues that litter Ymph tend to have one thing in common - a lack of direction.  Direction they will find from you.

But of course, living in a cave does have its drawbacks.  Some creatures and monsters get jealous of the inhabitant.  So from time to time you will venture out, on little vision quests.  Every adventure to you will allow you the impartation of wisdom  - there are goblins in the 'grainery' you say?  The goblins represent those people in life who do not realise the sheer amount of effort and time it takes to make a bag of grain.  Creators and destroyers exist everywhere.  And, the punches to their faces each represent a blow of civilised society.

QuoteTHE BOSS

You never do anything for yourself.  What's the point of all this adventuring when you can hire folk to do it for you.  From the moment you set foot in Mistlocke, you simply hire folk to quest for you.

Rats in the basement?  Dirty things.  There're two folk sitting in the square.  Maybe they're game... introduce them to each other.  Set them off.  But warn them that you deserve 30% of the take for the finders fee.

People looking forlorn/lacking for things to do?  Well, they could go and do some hunting for you.  The pelts around gotta be worth something.  Let them know that you got contacts who will work with them, and send big Lenny as the 'mule' for them.  Remind them again :  30% of the take.

Goblins in the what... grainery?  Some sending came out about that.  Carl's not busy.  Carl can help them, he's good with a blade.  Hm, looks like they're pretty weak.  Carl'll demand 50% of the take and they'll take it or leave it.

And if they leave it... well, then I'll make them an offer they can't refuse.

QuoteTHE PREDATOR

An obsession with hunting cats has caused your ranger to study them extensively, their patterns of thought are of great interst to you.  So much have you studied them that your thought processes have begun to mimic them somewhat, and you spend far too long in the wilderness hunting and eating smaller creatures.   You will never hurt, nor allow to be hurt, a hunting cat.

Inevitably, individuals or groups will come across you.  With a feral snarl you will leave them be, but there will be friction eventually, when they are inevitably involved in combat with the H'bala starved members of the jungle cats.

Stalking them with your portable blaster in the dark, you will use your superior infrared vision to bewilder your foes.  Leaving the skinned carcasses of your enemies in locations inaccessible to them, and taking a simple trophy from those you defeat (perhaps the 'totems' they are so fond of that they are forever seen speaking into?), you will become a supreme hunter.  

Low cha only.  You are one ugly m&%^£$&%r.

Valo56

05:30 Valo is now known as Valo|UglyM&%^£$&%r.

:P

(I am seriously considering doing that, lol)

TeufelHunden

The Calishite Overlord

You have been raised from a young age to believe that our nation is the greatest most civilized nation in all of Fearun. Some of your countrymen have gone soft and thought to tolerate others perhaps even claiming they are somewhat civilized as well. You disagree, you are better than everyone in fact you are the example all other residents of Calimshan should emulate. Anyone who does not act like you is in need of education to instruct them on how very wrong they are.

You will take it upon yourself to claim territory in the land most similar to Calimshan and show the simple minded fools who reside there what it is like to be of the greatest race and ethnicity in all of Fearun, because of course they cannot possibly fathom it by themselves. You will dress in the finest of clothing and make others do everything for you, because you are a noble and they are northern barbarians. This is not to say you will not be a capable magician to be able to show then what's what of any of the insolent commoners get out of line.

xXCrystal_Rose

Chaos sorcerer from this time of Mystra's death.


Magic at current is wild and unpredictable, and violent. The sorcerer doesn't control when it awakens with them or how or why. It just does. It is heralded by spontaneous magical effects, very minor, that might hint at the awakening power that has risen to the surface.


This character is terrified of that potential. The power that manifests, without their control, causes catastrophic maladies in this current time when magic is so volatile. At the same time if they do not learn to harness their powers by practicing it then it may continue to gush out random effects that may be as harmless as coloring a person purple or harmful as destroying the Mist's End in an explosive fireball while they sleep.


Brief outline for a reluctant chaos sorc idea. Someone cursed with magic, to either let it run free and randomly cause wild magic chaos, or risk it all and try to harness the magic and brave the catastrophe that might come with practicing to control it.

Kinslayer988

There is a perk fitted for the concept even before wild magic (I used it twice)
<SkillFocuspwn> no property developers among men only brothers

xXCrystal_Rose

That's right! The chaos perk, which this concept is designed for.