The Way of the Half-Drow

Started by Semli, February 21, 2010, 06:09:05 PM

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Semli

More deliveries like this. Dirty rags need cleaned and all, but additional deliveries that have the potential of serious repercussions are seriously badass and a good chance for aspiring PCs to define themselves as criminals without just assaulting/mugging people in the go-between areas.

Also give guard/inn characters an actual use, which is a plus.

Egon the Monkey

As someone who plays an inn PC, I have to say that quest could actually do with some repercussions. I've never caught anyone at it so far, but I couldn't "snatch the bottle away" or kick the poisoner's ass without a DM present, yet no DM is needed to take the quest. I find people tend to ignore it even if staying at the Inn, because it's a scripted quest.

I suggest that the fountain conversation should check for invis on the PC, and if not, make a Hide and a Move Silently roll that if failed, will bar the PC from the Kingsman in the same way that pickpocketing a merchant bars you from that store. That would make this quest a genuine risk, and potentially lead to people trying to make up for the damage they have caused in order to be allowed back in, or on the flip side, hanging out in the Squat.

RIPnogarD

I agree that there should be a way to be caught at this (somehow?)...

With past PC's, I've gone as far as renting a room to rest and then closing the curtain when I walked back out (after resting). Then exit the inn only to walk back in stealthed and go through the other side to get to the fountain the long way. Doing this also meens it costs my PC 10 gold to do but I try to play it off even if only to myself.

fyi, inn employee's, watch for closed curtain :twisted:...

Semli

A proactive inn employee should be actively offering rewards for people who squeal. If they are few and far between these days, then I suppose it wouldn't be a reach for a proactive guard to do this, the end goal being warrants and bringing said PCs to justice.

There are any number of variants of this that could be done:

A Stygian Specialist discreetly asking PCs to tag turf in the Docks, inciting more fighting amongst the gangs (lowbie only).

A Son paying for PCs to toss stink bombs through a relatively unknown grate inside the Zig leading to Trenada's quarters.

Moanderite NPC rewarding PCs that use a specific item to infect subdued PCs with common disease. With some alterations, any number of NPCs could be added to the module that encourage and reward player interactions solely by scripts (goblin that wants dwarf beards, Docksman that fancies Stygian helms, enterprising vampire that wants blood, druid that wants skinning knives, Helmite that wants invaders repelled, etc.). It might be a bit of work automating something that DMs typically initiate themselves and then reward, but my opinion is that by automating this players will ultimately become what DMs constantly gripe about them not being; proactive.

Thomas_Not_very_wise

Quote from: Semli;170001It might be a bit of work automating something that DMs typically initiate themselves and then reward, but my opinion is that by automating this players will ultimately become what DMs constantly gripe about them not being; proactive.

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