Crusader's Zeal

Started by Random_White_Guy, April 03, 2010, 05:28:51 AM

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Random_White_Guy

This perk is more or less self-gimping at the moment.

QuoteCrusader’s Zeal:
You are a growing beacon of faith for those around granting them more courage as you fight alongside them. (Non-Evil Only).
- Bonus: Replaces Turn Undead; Grants +1 to all saving throws, restores HP equal to the user’s charisma modifier, and grants +4 vs. Fear to all friendly PCs nearby for a duration of :character level + (charisma modifier x 2)/rounds.

+1 to all saving throws, while useful, is pretty mundane since it is more or less just "Mass resistance" cantrip. +4 vs. Fear is useful but in a lot of combat situations most individuals have spells up for such.

The healing is a damn joke. Charisma modifier for most people is 2-3 for most cleric/otherwise, maybe higher if buffed. So you can no longer fear or possibly kill undead, instead you can heal your allies 3 hitpoints in the middle of a fight or afterwords.

The level up prospect makes the +1 saves longer, and the fear saves longer, but I would say that it should effect the healing as well.

I'd suggest: Character Level + Charisma modifier = how much you heal, rather than multiplying as done with the saving throws and fear lasting longer. This would give you something like Level 5 cleric with 14 or 16 charisma allowing for 8 healing to his allies and otherwise in a fray when using turn undead.

This would allow you to gain more ability and use as you increase ability, as Turn Undead is fairly useful on the server but Crusader Zeal is laughably bad as it presently is, and even the prospect of leveling up will do more or less nothing to improve it.
[11:23 PM] Howlando: Feel free LealWG
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[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Egon the Monkey

I agree. The healing is on average half that of War Screamer's temp HP, and the other benefits are fairly weak. Definitely the healing could use a boost.