Alchemy

Started by DollarPhil, July 01, 2010, 12:44:26 PM

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Johannes

Thank you for your contribution, although I think that you misunderstand what I was trying to communicate earlier, especially concerning:
QuoteTBH i hate experimenting form zero. As vague as the descriptions of the  reagents are now, it's nearly imposible to figure a recipie out unless  you have an OOC clue, or opne of the recipie drops. Because of this, i  really don't mind this kind of experimentation to be left out of  the system.
Quote:cool: Given by DMs.  As a reward for custom quests. There should be no problem explaining  this ones. (Any)
First off, I'll clarify that the DMs aren't interested in manually distributing recipes.

Secondly, what we currently have and what you seem to have interpreted in my earlier post is blind trial and error, which is completely worthless. I am not proposing this. I am proposing to introduce a system of directed trial and error based on vague clues and on much more detailed feedback from failed recipes. The intention is to create a crafting mythology which can successfully and reasonably be navigated by logic and determination.

Drakill Tannan

Quote from: Johannes;190496Thank you for your contribution, although I think that you misunderstand what I was trying to communicate earlier, especially concerning:

First off, I'll clarify that the DMs aren't interested in manually distributing recipes.

Secondly, what we currently have and what you seem to have interpreted in my earlier post is blind trial and error, which is completely worthless. I am not proposing this. I am proposing to introduce a system of directed trial and error based on vague clues and on much more detailed feedback from failed recipes. The intention is to create a crafting mythology which can successfully and reasonably be navigated by logic and determination.

Damn, one hour wasted.

EDIT: Although in that case the suggestion is much simpler. Simply alter the item descriptions.

Drat

I have personally been distributing recipe's I find, for gold obviously. In the form of selling 'copies' of my recipes. I have sold quite a bit at that!

While I think the whole luck thing is a little shady I don't think its too terrible. I have found many recipe's that seem to be low tier and a couple that seem amazing, being neither alchemist or herbalist I never used them however so I don't really know.

I have a good idea where the rarer ones are found but I will not say where. I think the alchemy/herbalism system is good but I think it plays a few too many mind games in some aspects.

I think if there were some 'innate' recipe's that go along with respective ranks in herbalism and alchemy it would make many people happy.

Like different alterations to medicine bags in herbalism and some minor brews for alchemy. Something small but enough that a character that has no recipe's can still make things.

-Fayil

Diz-e

Don't change too much!

I would like to say that I do like the system as it is, as it has plenty of mystery, and trial and error is possible in discovering new things. However, it is rather difficult to "start from zero". Feedback from your trials would be something extraordinary, and VERY helpful, as well as flavorful. Johannes'  proposed fix to this, as written above, specifically:

Quote from: Johannes;190472If we do not want to completely revamp the system, we will need to work with what we already have; and what we have is recipe drops, and trial-and-error. With a good feedback system, the latter might actually become of practical use in finding recipes. I believe that such a system is well within our means. All that would be left for us to do is figure out a way to make the experience enjoyable.

..is a fantastic idea. I think this is the best proposal yet: souping up what is already in existence.

What I've found in experimenting with the crafting system is that once you get going, it becomes addictive in the sense that, you realize how it should be done, and you get ideas on what comes next on your own. But after a multitude of failures, that moxy gets sidelined. With feedback in these failures that may lead you more in the direction you want to go, that enthusiasm could be maintained and even encouraged.

I have but one suggestion, pertaining to consecration. Since this is a divine procedure, divine guidance may be in order as part of the feedback. The god could get angry and strike you with lightning, or you could get a message describing your dreams that night, something to that effect.

OH, and one last thing. I think there should be more player suggestions on new crafting recipes (that make RP sense, not powergaming uber pvp advantage BS!) that are specific to their character's development. I for one have a few consecration recipe ideas (will post in my personal character notes).