Muskroot's Tower Quest

Started by Krustee, June 18, 2012, 04:39:01 AM

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Krustee

Played the Muskroot tower quest for the first time today.   It's a lot of fun, but it seemed REALLY tough to me and I'm not sure the payout justifies the cost of massive supply usage and the high likelihood of character death.  And my PC was the only one that didn't die, so this isn't sour grapes.  One pretty good player of a good PC perma'd, and I think we all hated to see that.  

The AC of the one of the common spawns and the final boss seem really high.  

In addition - Whatever that quest is in the Old Stones where thugs are barricaded in is pretty reasonable, until the final fight.   A powerful boss is cool, but it seemed to spawn WAY too many grunts for a party of 3 and what I thought was a decent party got wiped fairly quickly.

I know there are some players and DMs that probably disagree, but personally its hard not to avoide these quests until they are either toned down a bit OR the rewards are jacked way up.  

Don't know if there is any way to track what quests do or don't get done very often, but it seems players rarely do these two quests and for good reason.  

Which is a shame, because both of them are pretty cool.

Calixto

I also find this quest rather difficult, but if the high ac common spawn you refer to is the animated branches, it does have high ac, but isn't very dangerous. In this case it's all about priorizing targets.
Most enjoyable characters:

EFU: COR
Tristan Caerfal (NG Human Sharpshooter)

EFU:R
Thomas Valentine (Human NG Fighter/Rogue)
Durga (Half-Orc NE Cleric of Ilneval/Fighter)

EFU:M
Marion Sileyna (Human LN Cleric of Loviatar/Fighter)
Atreia Kelten (Human Paladin of Tyr)
Riku (NG Stargazer Ranger)

Spiffy Has

They are both fine. The Dreadmistress is meant to be rough.

xxWhisperingWindsxx

1st & 2nd time I did this quest, we ended up leaving before we barely got started.  We had our asses handed to us.  "It's fine" or "not very dangerous" if you know what you're expecting and are pre-buffing accordingly.  Yes, there can be a good pay-out, IF you know where/how to get to it, and IF the player that finds it shares.
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

Krustee

Surprisingly, Spiff is taking the contrarian POV.

What's your definition of fine?  Do you regularly run those quests with your PCs?    Or do they jump at the chance to kill harpies or werewolves?

In my opinion, I'm never going to do those quests again unless there is a really good IC reason to do them AND I'm with a shit-hot party that is nails on everything.  

Which again, IMO is a shame - because they are both a challenge and are fun.

Easy quest, rarely die = low payout.  Fine.

Tough quest, occasional death = great payout.  Fine.

Tough quest, several deaths = low payout, why would anyone do it?


I suggest that these either be toned down in some way, or the payout is increased.  People don't mind the risk of the lizard quest or Kants because the payout is worth it.  

If a quest like Muskroot's or the Dreadmistress is so close, and people aren't doing them - there's a reason for it.