Bilby's

Started by petey512, October 03, 2015, 01:57:44 PM

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petey512

This has apparently been touched on before, so I'll make it quick.
Bilby's shouldn't have randomly generated crates and placables that block exits, and entrances. I get that maybe people were too good at the regular automated bilby's, but I find that rather surprising. I was never one of those people. It's like randomly deciding whether or not you're basically going to die until the end of the reset, provided no DM is on. (And really, how many of you guys want to spend your time IG pulling my dead corpse out of Bilby's death dungeon?) Even so, that wouldn't be as big of a deal if some of the quest rewards weren't so terrible.

So I recommend this: Keep the loot tables the way they are, and eliminate the random crate placing system that I'm sure someone worked super hard on, OR keep it the way it is and remove any chance of getting the shitty quest rewards.

Cause otherwise it's a ridiculous risk. I didn't know how bad the quest could get, so please, by Gygax, sticky one of these anti-bilby quest posts so us idiots fully know what we're signing up for, at the very least.

I'll probably be gone for the next few days focusing on work and RL shit so I can let things shift back into perspective. Cheers.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Cruzel

my only issue with bilby's is that damn dog.  It doesn't matter if I'm invis, stealthed, or both... It seems to know -exactly- where I am, and just follows me without attacking. This usually ends up having the thing boxing me into a corner near a chest, or standing on the ONLY path I can walk on without walking into a trap.  It's ridiculously annoying:(

putrid_plum

I never had issues on the quest except crates spawning blocking an area off basically making it impossible to score big.  That would be fine normally except there is a quest limit on this.