Mongrelwoods Alterations

Started by Random_White_Guy, December 02, 2019, 12:10:05 AM

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HeWhoSeeks

1. Shamans that dispell, buff their comrades, throw fireballs and incinerate your party members.
2. A boss that can wreck entire parties, especially if the AI decides to randomly target the backline while running straight past the frontline even while attacked.

1 - Line of sight, also - rather than focusing purely on buffs, can casters not counterspell the NPCs? Also, spread out and use chokepoints - EFU dungeons are always designed with these things in mind.
2 - Assuming people are willing to use supplies, the end boss isn't the most difficult - haste, shield, displacement/imp invis, or darkness/ultravision for concealment - throw on a barkskin as well and most frontliners are 100%, just have a backline willing to heal if a few lucky nat 20's are rolled.

I've been in groups where it has been -steamrolled- and where it has ended up a giant mess. I find more people triumph over it with relative ease, than those are struggle - save people adventuring with PCs they don't know/aren't used to the playstyle/extremely poor party composition.

Sometimes it is worth it to be picky with who you quest with, what do they offer to the group, are they friends via RP, etc, do they have healing supplies that they WILL use, even if you're on barely wounded, etc.

granny

I am all up for anything that brings up more random things to the Mongrelwoods, considering the lore that they're constantly shifting. Currently, they're pretty much static and predicable except for their amazing spawns.

The hunt and lore on the Witchstones and the Witchtree seem to be somewhat lacking currently too, and also stuff related/ akin to the quest to appease the bloodlust of the Mongrelfolk.