Bring Healing to Parity

Started by DYBIL, November 24, 2019, 01:50:34 AM

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DYBIL

Referencing this change:
Cure Light Wounds
Now heals 4 + 1d4 + 1 per caster level. This way, it will always be more effective than cure minor wounds.

I suggest bringing the other healing spells in line with ensuring they are always at least better than the previous tier of healing spell.

In the formulas below I will be using the CL found on the most common healing items (Ash and 'Standard' Potions) as the baseline for these calculations.

Current
[hide]
Cure Minor Wounds
4

Cure Light Wounds
4+1d4+2
Minimum: 7
Maximum: 10
Average: 8.5

Cure Moderate Wounds
2d8+3
Minimum: 5
Maximum: 19
Average: 12

Cure Serious Wounds
3d8+5
Minimum: 8
Maximum: 29
Average: 18.5

Cure Critical Wounds
4d8+7
Minimum: 11
Maximum: 39
Average: 25[/hide]

All of this looks fine, except it is actually possible for Cure Moderate Wounds to heal less than Cure Light Wounds.

Proposed Change
[hide]
Cure Minor Wounds
4

Cure Light Wounds
4+1d4+2
Minimum: 7
Maximum: 10
Average: 8.5

Cure Moderate Wounds
4d4+3
Minimum: 7
Maximum: 19
Average: 13

Cure Serious Wounds
6d4+5
Minimum: 11
Maximum: 29
Average: 20

Cure Critical Wounds
8d4+7
Minimum: 15
Maximum: 39
Average: 27[/hide]

Simply stated, I am proposing Cure Moderate, Serious, and Critical Wounds also use d4 rolls instead of their vanilla d8.

Comparison (Vanilla numbers are bolded in parenthesis)
[hide]
Cure Minor Wounds
4

Cure Light Wounds
Minimum: 7
Maximum: 10
Average: 8.5

Cure Moderate Wounds
Minimum: 7 ( 5 )
Maximum: 19
Average: 13 ( 12 )

Cure Serious Wounds
Minimum: 11 ( 8 )
Maximum: 29
Average: 20 ( 18.5 )

Cure Critical Wounds
Minimum: 15 ( 11 )
Maximum: 39
Average: 27 ( 25 )[/hide]

The maximum amount healed remains unchanged from vanilla formulas. The minimum amount and average amount healed are marginally increased. I feel like this would be an appreciated quality of life change that although is an overall slight buff to healing, does not significantly impact the power scale.

Edit: Off by 1

DYBIL

Or at the very least make this change only to Cure Moderate Wounds while leaving Cure Serious/Critical as they are so that Cure Moderate always heals at least as much as Cure Light.

DYBIL


Paha

I will take a look at this as I can.