Suggestions for low activity

Started by Pandip, May 16, 2021, 05:23:25 PM

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Pandip

The current player and DM activity has made interaction and player saturation pretty dependent on the availability of quests. Whatever the reason for this - summer time, vaccines, disinterest - making questing more accessible would be really nice to help keep people online.

Reset more often. The reset frequency (36+ hour uptimes) with the player saturation we have is really, really detrimental to keeping people online. I don't know the solution to this, but if it could be automated or monitored better, that would be phenomenal. I have frequently been asked to log on Saturday morning and had to tell someone "sorry, I did the quest run two nights ago."

Adding an announcement whenever a seam or explorable with a quest opens. Having to hunt down quest-holding explorables is tedious, and often done by people running around, invisibly or otherwise, to encourage their friends to log on. It doesn't have to be immediate, it doesn't have to be exact, but a Ringrunner or Former Prospector shouting out "Hey! I heard the Crosscurrents is somewhere in 94..." would be great to cut down on the meaningless running around. This doesn't have to be done for explorables that are just min-dungeons without a quest.

Fast travel method to 93. 99 to 93 has opened up tremendously. A way to travel quickly between the two feels sorely needed. Towertop appears to be the secondary meeting place for a lot of the server. It's a cool tavern. Can we make it more accessible? I cannot fathom that anyone who wanted to solve Silverpike has not done so already. I'm willing to pay groats for something like this, whether it's a trip fee or a membership or whatever.

Invasions. I don't know how much work this would entail. I know CoR had an invasion system in place once upon a time. It's a cheap way to get people to log online spontaneously; if there's an easy way to reimplement this system, I'd be all for it.

Bounties? I know these are functioning, but I have never seen one post during EST evenings. I could be getting unlucky.

Obviously this isn't an ideal situation, but adding conveniences - even temporary ones - to alleviate the situation would be appreciated.

Dredi

Ya know. Last chapter had a Humanoid bounty system for the Sanctuary watchers where a randomly generated NPC would spawn somewhere and - once you had seen the sign and got the details of the guy, you could go out and look for them, try to talk them into giving themselves in or just outright fighting them.

Could see definate use here!