Steppe Archer Mighty Bonus being permanent

Started by Poolson, April 05, 2025, 10:26:34 PM

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Poolson

What?: Make Steppe Archer's Mighty Bonus from their rage permanent.

Why?: Quests take much longer than the duration of all three rages, and sometimes it's good to do *some* damage while you're unable to rage, or saving your rage for something special. The insane 20 CHA rage bonuses would never be able to be hit without raging, anyways, so, nobody's roaming the wasteland handing out free 1d8+8 shots on a whim.

I do want to play it at some point! Legolas shit is so cool, but, it just lacks the staying power, even if you stack CON into the ceiling and take Thug to extend the rage.

Egon the Monkey

Yeah, this.
Or even better, have it as a tool to apply a STR mod as a Slashing Damage bonus to the equipped arrows.
Because that way you have a damage bonus that stacks with existing Mighty.
As it is, you're probably running +2 Mighty anyway, so aren't getting the full benefit.

I'd actually say that we need "Apply A Big Mighty on Rest" as a perk for every ranged subclass.
So for Marksman Fighter, something in Ranger, and probably a Rogue Perk.
Or again, a way to add properties to arrows. It works really well for Eldritch Archer, whereas the ammo stashes from Fighter or Rogue or Barb perks get burned through *fast*.

If the concern is that bows are just too convenient, they could be buffed in ways that only pay out for characters who buy into ranged attacks.  Although, currently they are 'the two handed weapon that has a worse STR bonus than a 1h weapon' so I don't see how that's the case.

tl;dr: Balance bows taking account of Eldritch Archer, where you can merrily run 16 DEX 14 CHA, and hit less often but do absurd damage on every single hit. It doesn't even suffer the usual caster attrition, as you can literally farm arrows between quests.