Umber Hulk tweak

Started by scrappayeti, February 17, 2014, 04:44:26 AM

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scrappayeti

Just a little thing, but I have been doing the Lowroads Umber Hulk quest quite a lot, and I have noticed a pattern that softens this quest up a little more than it should, making the aberrations seem less scary than I think they should be.

Each Umber Hulk casts its stun three times before engaging in melee combat.

Most parties will have full protection from evil, so that is the first three rounds of combat wasted for the umber hulks.

If you were crazy enough to go in without mind warding, the sheer number of hulks would have you failing plenty of will rolls, without them all needing to do it three times.

As it stands, they often go down without swinging a blow, because three rounds is a long time.

I suggest they be changed to have only one stun-cone-effect, and then get on with the melee.

gravekeeper


Howlando


scrappayeti