Invisibility Purge

Started by meow-mix, March 16, 2009, 07:50:29 PM

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meow-mix

This spell is supposed to make a large aura centered on the caster that follows him around, dispelling invisibility on any creature that A)comes too near B)is approached by the caster C)stays within the area of effect.  Instead it makes an aura that moves for a few seconds and dispels itself (the circle v align bug), only dispels invisibility once, and then the creatures in the AoE are immune to it's effects (the duration based AoE bug), and characters are free to just drink another potion of invis to negate the effect.

Being that this spell functions at 1/3rd of it's intended scripted abilities on multiplayer PWs, one of three things should happen with this spell.

It should be lowered to a level 1 spell, to reflect it's usefulness.

It should be changed, similarly to Circle vs Align, to simply impart see invis for a shortened duration on all allies within a radius, being that it is affected by the exact same bug that made that spell useless.

It should be changed to work as is, but impart a bright glow on all PC's that prevents hiding, and a execute per round dispel invis script, to prevent people from simply quaffing another potion and being invisibile again with fear of being in the area of effect which is supposed to nullify invisibility.

My two cents!
Meow-mix

ExileStrife

You are mistaken about how the spell works.

It is cast at a target or a ground, and it sets up a field of anti-invisibility for the 1 turn / level duration of the spell at the location (it doesn't move) the spell was cast.  It is very good, especially since people will abuse it on transitions (making the invisible person dispelled before the know what happen).  It also has absolutely no visual representation while the field is up, so it's impossible to detect (by DMs too, which is especially annoying).  If you are in the zone when you go invis you will be turned un-invis (very frustrating when you didn't know the spell was cast and you can't figure out why your invis stuff isn't working).

This is a strong spell and won't be lowered to level 1, and the likelyness of the other suggestions being implemented is small.

meow-mix

Just a suggestion.  But it does follow the caster around, it just lags while it catches up, and if you run it loses you and cancels itself.  Caddies and I tested it a while ago.

The biggest problem, like I said, is that it is supposed to be a persistent effect.  I.E. if you were to have your invis cancelled, and just drank another potion, that would also be cancelled if you were within the field.  Right now, so long as you remain inside the field, it only affects you the one time, and you can immediately go invisible again.

I can't even cast the spell with my current PC, just a long standing gripe :)

Meow-mix!

Luke Danger

Hmm, is it possible to -give- it a visible aura? Make it something that you need to roll spellcraft (but you do not know unless you succed the check) when you are at it's Colossal Range, but you activate it at it's normal range. So if you win the check, you see the effect and can warn your friends to avoid a invis fail, and if you phail, you're none the wiser 'till it detonates in your face.


* Edited to drive the point home

Cruzel

Keep it Stationary, Add the Glyph of warding VFX; Completely undetectable spells are bogus.


Add a check to the OnEnter script of this so that people  who just came out of a transit aren't hit by this spell right away, so it can't be lamed in the way ES described.

EDIT: Basically I am agreeing with Luke Danger, but for you non script-hippies, there is no way to handle VFX with spot checks so only one person can see them. So It's either visible for everone or no one. I say Everyone, TBH.  If something is going to FUBAR your spells, it should be ovbious to any  PC that something is up, even if they wouldn't ICly understand it. Stuff like that is hard to manage IG without a visual Cue!

ExileStrife

Quote from: meow-mix;115362Just a suggestion.  But it does follow the caster around, it just lags while it catches up, and if you run it loses you and cancels itself.  Caddies and I tested it a while ago.

Is this really true?  I guess I don't ever remember casting it on a target, come to think of it.  I do not think it should behave like that, if it does...there's nothing in the description of the spell that implies it is like a circular aura that follows you around -- I expect it to be cast at an area and remain there.

Johannes

Can we get a final word on whether this is bugged?

Caddies

We did test this and its not working properly yet its still a good spell, made much worse IMHO if any of the suggestions are incorporated. I say leave it as is!

Relinquish

I've used this spell often on PvP servers. It is an AoE which follows the caster around stripping invisibility in the area of the spell. There are a few bugs with the spell. I'd PM a DM with them if they wish.

Gippy

Gets rid of II. Enough said! Fantastic spell.