Enhanced Spell Progression for Sorcerers

Started by meow-mix, August 17, 2013, 08:42:55 PM

Previous topic - Next topic

meow-mix

I love sorcerers.  I love the new perks available to them.  Still, their delayed spell progression coupled with efu's low level setting leaves most of them resigned to being one trick ponies.  That may be desirable.
 
In case it is not, I have edited the linked 2da as a candidate for addition into the haks or inclusion as an override for the server.  It does not increase the number of castings per day, but the variety available.  The progression of spells known is increased over default values in this file as follows:
 
Cantrip - 1 addition spell available
1st Level - 2 additional spells
2nd Level - 2 additional spells
3rd Level - 1 additional spell
4th and Beyond - Unchanged from Default
 
The intention here is to add a bit more flexibility at the levels most PCs spend their time at, while not giving an unfair advantage at the more advanced levels.
 
Anyway, have a look.  Flame away!
Meow-mix
 
http://s000.tinyupload.com/?file_id=11603765433383978010

Ebok

This is probably much stronger then you might realize.

meow-mix

Maybe.  I think more players would be more inclined to use the extra spells to keep to their spellcasting theme (assuming that they have one.  Most that I have noticed do), while not having to sacrifice the ability to protect themselves in the slightest.
 
I don't know.  I feel like having more options would prevent more mechanical considerations from conflicting with style concerns.
 
I could be wrong!  Most people tell me this frequently.
 
Meow-mix!

Ebok

I do admit, I lack most of the spells I would have originally had as my theme.

Dredi

I'm also fairly certain this is impossible without haks

Ebok

Feasibility aside, and after discussing this with MM on IRC. I do feel that it could be worth considering if the number of spells awarded were significantly less then the OP.
QuoteA Wizard at level 6 has 4 level 3 spells and the capability to have them all.
A Sorcerer at level 6 has 1 level 3 spell.
Same for 8th level and level 4 spells.
There could be a reasonable argument that would say, at 4,6,8 level a sorcerer learns two spells of the next tier, rather then one. This way they can take the spells that are an essential must have for a caster on efu, while at the same time having room for a more iconic spell. ~If~ a change would be considered, I would limit it at most to:
QuoteSorcerer level
1 same
2 +1 level 1 spell known
3 same
4 +1 level 2 spell known
5 same
6 +1 level 3 spell known
7 same
8 +1 level 4 spell known
9 same all higher

Sorcerer Perks are amazing, and their power should be kept in mind when considering any change to the Sorcerer class. You would also need to consider how this would effect current sorcerers.

I am still very wary of this however. I think the Sorcerer Theme's were designed to give the benefits of the RP theme without costing those valuable spell slots known. Still, the limit on spells per day would act as a control. Dunno!

PlayaCharacter

The only thing I can say to this, is that if this is possible, please for the love of Intryzz give bards one more skill point per level while you're at it. Hell, fix all the stupid balance issues with this game we've been suffering through all these years without haks.

I know a lot of this is hardcoded, but a lot of it is not. Default item prices, for example, could be fixed similarly.

scrappayeti

I think this is worthy of consideration. However it is also worth noting that sorcs should be rare because that it the standard for this milieu, and keeping them the inferior model arcane caster makes them a less popular pick. I think this server has been very smart in the way it slowly and cautiously added improvements to various classes rather than making wild improvements. ADnD is certainly imbalanced, but that isn't always a bad thing.

VanillaPudding

The superior tactic here, in my opinion, would be to further separate them from Wizards rather than attempt to balance them based upon Wizards. Many of the perks seem oddly focused upon melee combat, and so perhaps now that we are seeking out the use of HAKs it would be more interesting to see them leaning towards a 3/4 AB class. (Meaning they receive a second attack at level 8)

Pup

I'm with VP.  I'd rather see them with perhaps a higher AB or HD progression.  Either way, I certainly think the server is very nicely balanced for all classes at the moment.  So all-in-all, I guess my post is rather pointless as I am fine with things as they are.  :p
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Ebok

Bards already do this. They are arcane mixes with 3/4th ab and d6 HD. A sorcerer should not be more like a bard, anymore then they should be more like a wizard. Really a melee bard seems like they will neigh always trump a melee sorcerer. All the sorcerer has in their advantage is more spell options (which is funny considering that is what they lack)

Howlando

I really don't think this class needs any more changes.