Make the Shroomstalk Forest plantable

Started by Hubble Bubble, August 20, 2013, 01:06:38 AM

Previous topic - Next topic

Hubble Bubble

Allowing fungi (Bluecap Mushrooms, Flowering Fungus, Fragrant Fungus, Toadstools etc.) to be planted in the Shroomstalk Forest seems a reasonable suggestion.

I've noticed a script elsewhere that limits plants of certain types being planted in various areas, so limiting the area to fungi only would allow for the forest to continue being a place that is identifiable as a fungal reserve.

At the moment, at least from my own testing of the gardening system, plantable areas are slightly limited, or at least confusing (unable to plant due to excessive amounts of plants in the area, when scouring the area results in there being no plants) especially as you go further afield. It makes cultivating certain herbs a little difficult when often gardens are destroyed by over zealous players.

xXCrystal_Rose

Yea, I've been keeping an eye on a certain area and have scoured every single inch of it for a few days and seen no plants at all >.>

If it is possible to limit the types of plants that'd be great. Mushrooms grown in the forest would be perfect, but zurkhwood would just be lame.

Howlando

If there's a way to restrict plant types to an area that's news to me. I'll consider this, I guess, although I'm worried players will make a mess of it.

Hubble Bubble

I'm not sure if there is a script, but attempting to plant specific things in the Ark, for example, comes back with this -



Other plants are plantable there.

xXCrystal_Rose

It could be possible to have one of those invisible placeables, like the little climb things or fishing nodes, and make it a growing site. A gardening conversation where it checks if you have certain seeds in your inventory and you select from the list of available things to plant, then it removes the seed and plants the relevant thing nearby. That'd be a whole new system that has to be made though for something sort of relatively minor, though could potentially be used to many other things in the future.


Or alternatively it could be a pre-made thing which requires a farming check. A place where you could cultivate the area with a successful farming roll and something may happen over time or something may be rewarded. I think the general idea is we want to help things grow and get wild ^^

Howlando

I suppose we'll give it a shot, but try to keep things looking pretty.