Red Star Defiant - Make healing about mental stats

Started by Hollow_Mage, January 26, 2018, 12:58:47 AM

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Hollow_Mage

Hi there. Having played an RSD for a few weeks and seen both the benefits and the drawbacks, I'm more convinced that there's only 2 things that matter to your survival: CHARISMA and HEAL SKILL.

Pretty much any combination of feats, skills, and stats should work out if you can do one of those two things, but if you can't then you're rather out of luck for healing and emergencies. More importantly, you have literally no use for potions and magic items with charges, and unless you plan to be a Merchant, it makes little sense to take a share of something you can't use.

My suggestion: Give RSD 3 total ways to heal, based on each of the 3 mental stats. Make all three of them Brews (like Herbalist's brew for the Heal skill/WISDOM) and give the RSD 1 extra brew that MUST be one of these 3.

CHARISMA - Healing fighter perk command already exists on its own cooldown timer which is based on Charisma. Make it a Brew with the exact same timers.
WISDOM - The Herbalist's Brew is already an incredibly good choice, especially at level 5. No change.
INTELLIGENCE - A Magic Eater Brew that restores HP when using the Sunder Magic Item player tool. The HP restored would be based on the gold cost of the magic item, with diminishing returns as you get more expensive. It would make sense to destroy a rock with 3 charges of Cure Serious Wounds in order to cast it on yourself once.

NOTE: I never took off Silvertongue; my 14 base Cha Half-Elf build wouldn't let me. I didn't have to put more than 6 points into Charisma to get the fastest recharge time on the Fighter Perk. I'd like to suggest removing the +2 Cha for Silvertongue and adjusting the Skill Bonuses upwards to reflect it.

Alternatively, add a +2 Wisdom to Cat's Mind Brew, and a +2 Intelligence brew with +Spellcraft and +Lore.



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The idea is to cement RSD's place as a Fighter background that is dependent on finding one's own way to defy the Red Star. That could be alchemy, herbalism, or force of will; they're all viable options in my mind for explaining how you gain these bizarre properties.

zDark Shadowz

I thought silvertongue didn't count towards the recharge time (and I've been playing RSDs for a while too) and it's 16 charisma for a half elf to get 1 minute cooldowns which is the cap for the burst heal fighter perk.


What were you doing to make that work? Or has there been a change recently? I also retained that heal timer while wearing a -1 charisma item because it used the unmodified charisma...

Hollow_Mage

That's a really good question, would definitely test it out and time it but I lost that character