Remove warmaces from the module

Started by Pandip, October 08, 2022, 04:20:32 AM

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Pandip

I don't know who hurt someone's mother with a big dicked warmace build, but these have become comically ubiquitous throughout the server. They are a 4x crit bludgeoning two-hander that looks innocuous. It definitely doesn't feel like it belongs.

If people want a 4x two-hander, they should look silly with a scythe and have to answer questions about why they're being so edgy.

I feel similarly about the presence of the falchion. It feels like these were both added as a novelty when they became available in a pack of custom items. I feel like the novelty has worn off and their presence hasn't really added anything to the server that was not already there.

Alternatively, if there absolutely must be a bludgeoning option, set the crit chance to 3x so that it has parity with a greataxe.

Draugir

If anything should be removed, it should be the Scythe. I always found it incredibly silly how smiths have worked their crafts for centuries, but they never managed to craft a weapon that's better than a farming tool.

Or these weapons should just get a -ab penalty. It would make sense that these bulky weapons would be harder to hold and wield succesfully. Nothing major and I doubt the fighter full BAB or barbarian would care much.