Add these feats as purchaseable/learnable in game

Started by One_With_Nature, January 11, 2023, 03:03:53 PM

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One_With_Nature

Casters can basically save a feat by buying brewing/wand crafting in game, so I think it would be cool to give some love to other classes such as (only for pure classes disabling if taking multiclass):

Rogues - Martial Weapon Proficiency - 5000 gold.

Barbarian/Monk/Ranger - Blind Fight - 5000 gold.

Paladin - Divine Shield/Divine Might - 5000 Gold.






Random_White_Guy

I dislike the crafter purchase model especially given how lucrative gold has become in the way people are playing EFU these days.

Alternatively though I think it'd be cool to see more thematic changes.

- Paladin Oaths giving feats/boons like Cleric domains would give a lot more uniqueness to them and credence beyond just activating Paladin Powers, each Paladin NInja Clan has special techniques, etc. So Divine Might vs Shield vs Extra Smite vs etc could all be considered on the table.

- Blind Fight is just an annoying feat tax in a lot of instances, would rather EFU rely less on "Conceal" in that regard and Imp invis phased out of the meta.

- Rogues getting Martial Prof, Monks getting Uncanny Dodge, Rangers getting Evasion, all feel like they could be tooled around with the Perk System potentially. They already get Shield Prof for duck, silly not to have Sword counter, etc.  Ranger Perks based on FE is a bit of a nuisance since it turned into everyone cherrypicking a few. Would rather see a tiered system like Rogue. 3 levels of ranger, 6 levels of ranger, pure ranger level 9 getting doors opened on different and varied perks.

Character creation choices with RP behind it is just more engaging to me than "I beg, borrowed, and stole some cash lemme get some mechanics".

A bit too Pay to Win for my liking.
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