New DM Faction: The Stygian Armada

Started by Mort, September 19, 2008, 01:31:46 AM

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Mort

I've very happy to introduce a new faction that will be one of the many new facets of EfU:A that will be shown over the course of the next weeks to the players. One of the many new groups that players will come to know and, hopefully, appreciate.

Brief Overview
The Stygian Armada is a mercenary group that is situated in Old Port. They have a very 'draconian' code of conduct associated with honour and bravery in the face of overwhelming odds. They are led by one, Commandant Antoine Trenada, the charismatic duelist and captain that is behind their founding. Sharing the xenophobia common to Old Port, the Stygian Armada only recently departed its home by sending a few of its force to the fledgling colony near the Ziggurat. With words of peace, they have so far collaborated with the colonists from the Ziggurat in supplying them with basic weapons and armors in exchange for a relationship of non-aggression. The Stygians, as they referred themselves, are deeply intolerant of any form of destructive magic and ranged weaponry as they believe these techniques of warfare are what dehumanized war as a whole leading conflicts to lose its civility and turning wars into massacres rather than into the beautiful confrontations that they ought to be. Despite its mercenary nature, the Armada has always retained a very fearsome, yet chilvarous reputation amongst the citizens of Old Port.

Features:
 - Divisions: Multiple divisions of the company are available to the PCs depending on the class or specialization of its characters. Each division is led by specific NPCs and receive customized perks.
 - Intrigue: The Stygian Armada, although having only arrived to the island, has many desires, objectives and potential, both to be -made- or -discover- by the PCs.
 - Assignments: Without spoiling anything, PCs who advanced within the faction will receive troops (NPC) that they will be able to assign to various tasks.
 - Advancements: Up to four ladders of advancement are available to PCs depending on how well your particular PC fares within the group, each strata customized with specific rewards in equipment, influence and scripted systems.
 - Induction Rites: In order to cater to their very demanding style, the Stygian Armada has a very unique induction ritual that best be learned in-game. Aside from this, PCs who wish to join will need to prove themselves in the eyes of the company.
 - Stories: Of course, you can expect the level of quality in terms of secrecy and depth associated with the factions of the old EfU.




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Recommendations:
Classes: non-cleric, non-druid, non-wizard, non-sorceror.
Alignment: non-good, non-chaotic.


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And to end, a slight picture of the Commandant overseeing the Auction square within Old Port...