Daze

Started by Box, October 25, 2009, 12:58:05 AM

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Box

Daze only effects people level 5 and below currently. I propose that when it is cast by an actual caster and not by an item or wand, this cap is removed.  Daze can be ridiculously handy, and it is hardly ever used because even the monsters on low level quests are above level 5 for balance reasons.

Since the spell has a relatively low DC, It lasts for two rounds, and the target can still move and heal or drink a clarity if need be - I hardly see this as something that will break the game, and opens up some diversity in spells that a caster could choose.

Thoughts?

BrittanyPanthas

A cantrip shouldn't be this powerful, I'm afraid that I respectfully disagree.

SN

I concur. It's not deadly either (for players) - since under the effect of Daze effect one can drink a potion - clarity, for instance.

N/A

While we're at it, I'll also suggest that ray of frost should do 1d6 damage per level.

Box

Quote from: BrittanyPanthas;150836A cantrip shouldn't be this powerful, I'm afraid that I respectfully disagree.

Powerful in what way? The target can still move and quaff potions, and it only lasts two rounds. Coupled with a low DC, all this spell really does is prevent someone from running or attacking. For two rounds. 12 seconds. How is this so powerful?

BrittanyPanthas

Because preventing someone from running or attacking with a cantrip for even 2 rounds can be devastating when the caster is out of most useful spells.

I'm not for it, even though I play a wizard.

Also there's little chance the engine can distinguish between a cantrip between an item and a caster, and remove the level limit from one, but not the other.

Box

Quote from: BrittanyPanthas;150841Also there's little chance the engine can distinguish between a cantrip between an item and a caster, and remove the level limit from one, but not the other.

I wouldn't have suggested it if I wasn't sure it was easy to distinguish between the two.

TheMacPanther

Not the biggest fan of this. Daze can be deadly in PvP as is, and it is a cantrip meant to be a small useful but somewhat worthless chunk of magic.

ExileStrife

Then we'd be essentially giving out a level 0 hold person to every wizard for quest stomping glory.

Thomas_Not_very_wise

Quote from: ExileStrife;150856Then we'd be essentially giving out a level 0 hold person to every wizard for quest stomping glory.

The DC would be what...14?

Relinquish

Quote from: Thomas_Not_very_wise;150857The DC would be what...14?

And what are the will saves of the generic idk gnoll?

BrittanyPanthas

Also with GSF: Enchantment some people would have the saves up to 17-20

Thomas_Not_very_wise

These are people who have spent two feats to get there saves this high. They ought to be more dangerous regardless.

Mort

Never going to happen, ever.

athousandyearsofpain

This might be the most stupid suggestion that's been made this year.
Clearly people should try understand the game mechanics before making suggestions.(I think I've said that before)
Perhaps next time you'll suggest that "Light" is given aura-damage around the caster? lol