Lock dropped packs automatically

Started by lovethesuit, January 30, 2010, 10:24:51 PM

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lovethesuit

During big events, DMs should be able to activate something that locks packs automatically when someone dies. This prevents looting. Perhaps anyone who respawns gets a key to their own pack.

Figaro

Definately for this, looting in these events is just in bad taste.

Luke Danger

Stamp of approval from me. Though it may not be scriptable... I dunno, we'll see.

Ranek

I support this. There is no need of key, the command '/c collect_pack' lets only the owners collect their things.

TheMacPanther

This is a definite yes, if only to just prevent OOC douchebaggery.

Box

Yes, It's pretty sad when you need to dryloot someone in order to prevent their nicer things from being stolen during events like these. I managed to save the stuff of one of my PC's friends(You know who you are and find my PC ASAP because your stuff is heavy >.>), but it is very discouraging that I felt the need to do that! >.>

I find Drylooting seems to happen more and more often these days. My previous PC was drylooted on three separate occasions, and those weren't even on a large Dm event, but simple questing/wilderness walking.  I'd suggest that a pack be ALWAYS locked whenever someone dies, where only they can open it. (Yet it unlocks when they logout) This prevents drylooting in almost any scenario.

Drakill Tannan

On the other hand, sneaky thief PCs should be able to do this.

Egon the Monkey

Actually, I thought /c collect_pack does auto-unlock your pack.

Box

Quote from: Drakill Tannan;164772On the other hand, sneaky thief PCs should be able to do this.



No. No they should not. In the chaos around DM events, it is terrible form to do this, because there is literally no RP involved, so the person ends up taking an XP hit AND losing their gold/supplies. With pretty much no way to find out who did this usually,  All it does is leave a sour aftertaste.

While if you do end up taking something, you should always emote it regardless. Even if You're stealthed, only people who have detected you will see the emote. But it is slightly less lame as you've a legitmate chance to get caught and have IC reprocussions.

But really though if you're going to steal from someone don't wait until a DM has killed them for you. Steal it by creating the opportunity yourself imo.

RIPnogarD

Who says anybody looted anybody if their "friends" are taking their stuff and having to post in threads for them to get the stuff back because it's heavy.

I agree that bags should be DM locked (to keep "friends" out)and if the player leaves game it should unlock the pack and bags that aren't locked should be lootable.

Drakill Tannan

Quote from: Box;164775No. No they should not. In the chaos around DM events, it is terrible form to do this, because there is literally no RP involved, so the person ends up taking an XP hit AND losing their gold/supplies. With pretty much no way to find out who did this usually,  All it does is leave a sour aftertaste.

While if you do end up taking something, you should always emote it regardless. Even if You're stealthed, only people who have detected you will see the emote. But it is slightly less lame as you've a legitmate chance to get caught and have IC reprocussions.

But really though if you're going to steal from someone don't wait until a DM has killed them for you. Steal it by creating the opportunity yourself imo.

Problem is, lameass players would abuse this. But i still think a PC who makes a living out of thievery and such should be able to.

Perhaps by adding a custom system using the pick pocket skil,

Garem

Not that I'm against the proposal, but looting dead people could (should?) just be made a social taboo via RP in-game. Also, in the case of DM events, DMs are present already. Beat the shit out of people who loot, before or after the madness. Then take all their shit, and pass it out to everyone who helped during the fighting. People loot because there are no consequences, so change that and suddenly the problem is solved.

Nonetheless, during lagfest DM events and because it's a game and we don't want this to be perfectly like RL for many reasons, I think that there are definitely times and places when this would be very reasonable, such as the huge battle today in the inner city ruins.

FleetingHeart

Quote from: Egon the Monkey;164773Actually, I thought /c collect_pack does auto-unlock your pack.

It doesn't auto unlock, it simply doesn't check to see if it is locked at all. So, no matter the locked state, it will always retrieve the items inside.

FleetingHeart

Quote from: Garem;164795Not that I'm against the proposal, but looting dead people could (should?) just be made a social taboo via RP in-game. Also, in the case of DM events, DMs are present already. Beat the shit out of people who loot, before or after the madness. Then take all their shit, and pass it out to everyone who helped during the fighting. People loot because there are no consequences, so change that and suddenly the problem is solved.

Nonetheless, during lagfest DM events and because it's a game and we don't want this to be perfectly like RL for many reasons, I think that there are definitely times and places when this would be very reasonable, such as the huge battle today in the inner city ruins.

Just because we're present doesn't mean we have the time to police looters. We're typically busy -running- the event in question, which depending on how many of us there are involved, can be frenetic enough as is.

I believe I will look into this possibility, though I make no promises as this would tie into the Death system and that is... well... complicated.

Capricious

Quote from: Drakill Tannan;164772On the other hand, sneaky thief PCs should be able to do this.

I'm playing a sneaky thief PC, and I'd never do this. The main reason is, as has been stated above, there's little to no risk to it. It's just inconsiderate as there's no way the DMs can oversee it during the chaos of an event like this. In my opinion it's just plain wrong.