Monk improvements

Started by Nihm, October 02, 2008, 12:38:31 AM

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Sr.N

Only A, B, C and D are fighter types.

The others are supportive types. And the bard would do worse than the monk with it's cantrips and low AB/Armor.

Nightshadow

Calling a monk without buffing items a retard is pretty retarded, actually. The monk may not be able to get the consumables very easilly because he is low level and hasn't been around long, he may not know where to go to farm those consumables you seem to have so much of (and yes, farming, if you have dozens of potions that you use constantly, you are spamming quests over and over again and not roleplaying much, or if you do RP a lot, then it is nothing other than "Well, word on the street is that more troglodytes are down at the beach, let's go kill 'em for the fiftieth time this week." followed by random battlecries as what is now a 24str/con fighter with ac 27 and damage reduction goes around slaughtering troglodytes). You CANNOT say a class is balanced compared to other classes because he should have some consumables, you simply CANNOT, the logic is flawed, severelly. It promotes farming spawns and only gets in the way of good RP. If you think monks are fine the way they are right now, not being able to use half of their abilities, while all the other classes keep most of their abilities, then you need to come up with something better than 'they should just spend 40 gold on some mage armor potions'.

RIPnogarD

Quote from: Sr.N;90820Only A, B, C and D are fighter types.
I’m sorry, my bad, I also included the non-fighter druid, warrior priest, monk and bard to the Nightriser survey question also.

By the way, if a monk isn’t a warrior type, what type is he? Spellcaster? Rogue? Cleric? If you say rogue then open that lock or disarm that trap for me please. Just because a monk has stealth doesn’t make him a rogue, rangers and bards have stealth too yet the ranger can still fight and the bard can cast spells and use bard song. If you say cleric then turn that undead cast a divine spell or use domain abilities. I think most people that have had martial arts training would debate that monks are indeed fighter types.

And btw, most fighter types can do the 1d10 or 1d12 damage thing at 1st level not 8th, so using that doesn’t help your debate at all. It’s actually part of what us “whiners” are talking about.

Per canon rules in a PnP environment I agree the monk is fine the way he is. The trick with a PnP monk is getting him to survive into double digit levels where he becomes almost if not more formidable than a base fighter. Here on this server I seriously doubt you will see very many 10th or 12th level monks running around and if you do, would spotting that monk an extra feat make a difference at that level? Quite honestly I don’t see how this could hurt anything and it would only help the monk survive EFU:a.

Sr.N

Like I said before, a monk is a well rounded type character.

It has medium HP/AB like clerics or druids. Round Savings. Even as a RP role it is similar to cleric and druids, in the aspect of being mostly wise characters. (although their view of the world differ).

It also has stealth and unique abilities that differ them from other classes. Pretty much like bards can sing, rogues can disarm trap/pick lock, rangers can track, etc, Monks have stunning attacks, extra speed, evasion, still mind, immunity to diseases, KD/IKD for free, self heal, and a bunch of feats that give extra attack - flurry of blows, cleave and circle kick (needs to expend a feat).

So yeah, they might not be as good as a fighter tanking without buffs, but they are good on other stuff that fighters aren't.

Sr.N

QuoteHere on this server I seriously doubt you will see very many 10th or 12th level monks running around and if you do, would spotting that monk an extra feat make a difference at that level? Quite honestly I don’t see how this could hurt anything and it would only help the monk survive EFU:a.
I sincerely think the monks could fare better if some monk items were added. Stuff like monk robes/pants/kimono/whatever, boots and gloves to add a bit of AC/AB/Dmg. Something they can sink their gold with, since all other classes do that.

Oskar Maxon

How is this monk thread not dying?!
WIS bonus to AC
Monk dodges your thread kill attack
>:|
Bevause, Monks are not casters, and claiming that they -should- rely on buuffs is insanely non-jakie chan like
We want to play kung-fu, damn it
Jackie Chan uses wires.

Solution: Gif wires.

Mort

Wait.

If we cant keep debates civil and call people indirectly or directly, "retards", it's time for the good old lock.


Don't know if I'm alone, but I think Monks aren't weak. Best # of attacks per round for our magic level, permanent +1 fists at level 10 (in our magic level, that is huge), best saving throws, stealth skills, TONS of extra feat (Cleave, knockdown, improved knockdown, arrow deflection, etc.), Improved evasion for nice AoE spell dodging, increased walk speed, a free ability to stun mages/rogue or whatever, no 50lb + 40lb tower shield to carry in order to have AC.

It's also one of the few classes that do not have ONE obvious weakness aside from their low HP (d8 isnt too bad, however) when you want to assassinate them. They have stealth so they are hard to hunt. They have high saving throws so they are hard to disable. No other classes have these two perks. Yet despite all these advantages, they aren't Gods (except in 40 levels PvP servers). Which is good. And good enough for now. Speciality shop will come in due time so just wait a bit.

There are tons of both interesting and effective concepts you can develop with very little limitations.