Momma said knock you out

Started by Random_White_Guy, August 03, 2010, 04:01:26 PM

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Staring Death

Quote from: Random_White_Guy;193662Risk.

Teaches people not to mouth off. Teaches people not to cause trouble without willing to take the lumps.

Brings more seriousness to PvP, without FD.

Get your head bashed in and you may wake up naked in a cornfield.

[shrug]

I find it a bit ironic how you call risk on this. Being unable to easily transport someone from the crime scene is also risky, as people can stumble on you guys.

That's, of course, without stating how people can sneak off carrying someone in the middle of a crowd without being noticed, due to the lack of emotes and/or visible signs.

lovethesuit

Have no loot drop on subdual at all, no matter how much you beat someone. I mean, yank_pack and all its more specific forms are there for a reason. Suppose you expand those to be more specific? One each for gold, worn objects, containers, and regular inventory.

Otherwise, everything stays on the person unless they're dead. If they've been knocked unconscious, then add the weight of their pack to their body and let someone carry it, or else strip their pack with the command and just take the body.

Letsplayforfun

Just going to fugue and waiting won't scare anyone much, although it'll allow more rp options so it's definitely a good start imo.

I do endorse XP loss too because:

XP penalty means the looser will OOCly think twice about ganking back straight away because he's technically gotten weaker.

It also means people provoking others will actually think thrice about it. One for the show, one for the equipement loss, one for the XP loss. Careless OOC boasting and witless pvp over nothing will probably be given more thought, too. (No offense intended to anyone here).

RP wise it also means you actually get broken by the fight, not just “i'm back again on my feet 5 mn later”.

It’ll give more use to sparring mode, too.

What i do fear is people being subdued 2-3 times in a row and thus getting too much XP loss. But then again that usually happens when the subdued guy acts as if nothing happened, so that should settle itself smoothly.

lovethesuit

I think there's plenty of loss already from being subdued and looted, without adding XP loss onto it. But couldn't you also extend the weakness suffered from being subdued to a much longer duration? Right now I think you lose AC, among other things, and if that lasted 10x as long, you'd -definitely- think twice about just jumping back into it. It would definitely be a punishment, and a reminder to use sparring mode when sparring.

johanmaxon

I love the idea of being able to move someone without them knowing.

Garem

This idea is 100% sexy.

Unfortunately, with all great ideas, this will go through a brief period of overuse (non-app goblins and kobolds, anyone?). Everyone be mindful of that when and if this awesome thing happens.

Blue41

Brilliant, do want.

Capricious

How would you solve the problem of being able to walk freely through the ziggurat (for instance) carrying your captive that no one can see?

Thomas_Not_very_wise

Automatic emotes are possible, I believe. When carrying a corpse or body of a player, every thirty seconds an emote is issued..."The Body of X is being carried by X."

prestonhunt

To Capricious' question:  An easy way to avoid people walking around not emoting corpses, would be to put an OOC "Corpse" flag on them.  Those flags that come off of the backs of PCs on capture the flag servers.

sylvyrdragon

This sounds like it could be an excellent idea, but I can also see the potential problems is may cause.

As with any new system it would take time to get use to and 'fix' any potential problems.

I say, if it can be, we implement it for a time and see how it goes.  (Much like the stealth color was)  If it doesn't work it can always be removed.

Also seeing as a DM should always be notified of PvP, they would be able to monitor the system in action on a regular basis to be sure it is not bugged.

Drat

Theres Pro's and cons to everything. There always will be, lets not be carebears and badger a great idea!

Buns in the Oven

make it happen, dawgz.

DollarPhil

Quote from: Drat;193699Theres Pro's and cons to everything. There always will be, lets not be carebears and badger a great idea!
Too right. Discussing an idea is terrible, we might know if the pros outweigh the cons, or be able to suggest potential problems so they can be avoided before someone abuses them O_o.

QuoteI've never been a fan of DMs locking people's packs... if you want to be caught rifling through someone's things in the midst of a raging battle, well... hop to it.
The problem is it's rather hard to *be* caught in the midst of a raging battle, because the actual combat fills up the combat log so fast you can't notice the "you see X acquire X" messages.

The ability to KO and kidnap PCs is something that IMO would lead to fewer FDganks against "hard target" PCs as you'd be able to hit them fast and run with your kidnap victim before someone drove you off. You might be able to sub a PC but not defeat all his allies, leaving you with no choice but to FD them if you want them out the way. A kidnap mode would give weaker factions more interesting ways to fight stronger ones than having to resort to straight up silent assassination.

Anyway. Problems and ideas to solve them
  • Multi XP loss/griefing justified by "it's only subdual". Accidentally deleveling someone off a spar mistake.
    • Hit a subbed PC with 2 levels of subdual maluses. One usual one, and a second one that's long-term (level drain would be good as it can be fixed if you're willing to pay or find a L9 Cleric, but will make you wary of any PVP when you're a level or 2 down)
    • The potential for grabbing an unconscious PC to be way of making sure you get all his loot and don't have to risk spending time picking stuff out a pack.
      • /c kidnap option.Takes the same amount of time as yank_pack all and  drops a pack, while putting a body into your inventory and sending your target to @Darkness.
      [/LIST]
      • PCs looting packs of kidnapped PCs with ease:
        • Lock pack dropped from /c kidnap
        • /c rummage_pack command that removes one random small item or d100 gold from the nearest locked pack and emotes *X rummages through X's pack, looting something* in general chat
        [/LIST]

        Paha

        This would definitely be a fine thing to come in game. However, I can clearly see the possible problems with the issues on body and dropped items, and what not.

        Ideas are easy to come up with - how much of it is viable for scripters is completely different thing. If one doesn't do scripting, they have no idea how much even smallest of things can sometimes take from the maker.