Reduce Respawn XP Penalty

Started by Beat Goes On, March 28, 2011, 07:01:07 PM

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Beat Goes On

The 1/3 penalty upon a normal respawn is too high now that the rate of xp gain has been reduced.

If the system put in place weens out quick progression to level 9+, the players who have achieved these levels are devastatingly crippled by 1/3 xp loss.

I suggest reducing the loss to 1/4.

Jayde Moon

I must say that I personally like having it at 1/3.  It should be a BIG deal to have to respawn.  It's what keeps fuguing from being equivalent to the near penaltyless systems that MMORPGs have.

And I'm not one who easily reaches the very high levels.

el groso

I think this is one of those old discussions, that have been overly discussed through times, and keep coming back. Well, maybe this is not adding much. I think something that could change is limiting the loss to 1 level. There are some points at some levels that you lose two levels when respawning, now that is really frustrating.

Nuclear Catastrophe

Except you could always get an ingame ally to pay out for a raise/resurrection.

It's not expensive, 1500, in the grand scheme of things, particularly to level 9-10 characters who've been around the block.

Beat Goes On

That is entirely circumstantial NC and should not be an assumption. Reaching the far corners of the island (with or without a DM) does not always offer you the opportunity to have you and your group return you to the colony for a raise. Many times players are at a loss when they are with a group who may not have the funds or they are in the fugue when the server is particularly empty.

I am fine with saying that a normal respawn is supposed to be costly, but I see the cost of it being to a ridiculously high degree for players that now must work much harder to earn their high levels.

Takenbymadness

I like it the way it is. It provides a consistent balance of the PCs (barring those very lucky/good PCs that get super high, and they have then earned it) while providing for an enjoyable challenge. But as el groso said, this has been discussed before and will not be changed.

Least I hope not.

Ebok

I'm going to say, as a person that gets himself killed almost every other day. It should stay as it is. Part of the reason for any exp or difficulty raise is to make it harder and to lower the average level on the server. I prefer that we keep things as they have always been, it has been tried and tested and provides a reasonable cost to continue playing after you would otherwise be dead.

The Old Hack

Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?

DeputyCool

1/3rd is a good amount. It'll probably stay that way!

Snoteye

Quote from: Nuclear Catastrophe;231553Except you could always get an ingame ally to pay out for a raise/resurrection.

There are valid arguments against this point.

However, I disagree with the suggestion.

TheImpossibleDream

Quote from: The Old Hack;231566Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?

If folk are with you when you were killed and can recover your corpse its all good so long as it's ic for them(they're good ic friends of yours/business partners) and they have the gold and contacts to have you raised. Though it's not okay to get a corpse from the morgue after pvp in order to raise that corpse. This is because it circumvents any ic means to dispose of a corpse.

xXCrystal_Rose

It just wouldn't be a normal day without my daily death, and with that in mind... I think the system is alright as it is ^^ If anything a limit of one level lost max, rather than sometimes losing two levels in one go, but it's pretty nice how it is already in my opinion. Frustrating as hell, yea, but a good balance!

Decimate_The_Weak

I think the 1/3 XP loss is just fine. I never really had an issue with it, and I have died plenty of times.

I think if it got reduced we'd see more of the server's population achieving higher levels, which to me, would seem kind of annoying.

I personally enjoy the average level of 7 (my estimate) on EfU, as it creates a level playing field due to most classes being able to be competent at this level.

If we helped those who can quest effortlessly, those who can't will be left in the dark even further.

Beat Goes On

I'm confused, dying frequently is not a valid argument concerning the severity of the penalty. If anything, this is in regards to characters who do not die frequently and earn higher levels.

Decimate_The_Weak

Regardless, if the XP penalty is reduced, it'll raise the average level of the server. That's why I'm against it.