The Tray: Take a Character, Leave a Character

Started by Gotham, April 10, 2012, 01:54:51 AM

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Gotham


One of the most entertaining part of NWN and EFU for me is, the design and creation of various character concepts. I will often mentally build characters without ever intending to create or play them, going as far as going through the new creation process to see how I would set them up.

Most of us will, after finishing (ie, killing) a character will go through a period we call concepting, in which we decide what next to play. Personal tastes, history, and server class makeup often play a part in this. Otherwise, sometimes people just get inspired out of the blue.

I'd like to start a thread where we share potential character idea's with each other, for either the use of others, or for the sheer pleasure of it.

Rules:

1. I did it for the luls: No trolling. Joke concepts are acceptable, perhaps even encouraged if they can be done, but nothing outright insulting (unless it's insulting to Thomas then nobody cares). Ex. The N00b, Character Goal: Kill yourself so I can loot you is not an acceptable submission.

2. RWG Did it: No saying "X has been done." yes, we know, everything has been done. Everything ever has been done since the dawn of time, let alone the start of EFU. Whether it's a bog standard "professional fighter with an honorable code" or "mathmagian who uses algebra to banish demons" (rwg did it), any submission is acceptable. Try not to repeat each other, however, if something has already been posted HERE

3. That's a terrible/amazing/orange idea: Submission discussion is fine, but please clearly mark submission posts for quick thread perusal (or alternatively, relegate submission discussion to another thread)

Jasede

Quote"mathmagian who uses algebra to banish demons" (rwg did it),
jaw drops

Gotham

Submission

The Delusional Survivor

Whether by evacuation or shrouded sleep, your character survived the fall of Nezbezzdos. Unfortunatly, the events of the Dominions fall were so tramautic and upending to your character, and the realities of present day Ymph so harsh, that you live in the comforting delusion that Mistlocke is actually still Dominion era Nezbezzdos. You think whoever the mayor is, is Trenada (and campaign vociferously for Trenada every election), refer to the Freshwater Springs as 'The Wardens District', the village square as "above the kingsman" and think Old Stones is the Docks. The Mayors Muster is The Loyalist Militia, and they have a right to fine you fiddy gold. Whenever your character is in the actual ruins of Nezbezzdos your character is confused and lost, their mind willfully shielding itself from the emotional harm brought on by accepting the fall.

Suggested Character Classes: Any*

Alignment: Any

Character Goals: Join the "Stygian Armada" or become Ennobled by "Trenada", or alternatively make life hard for Loyalist Pricks and Slavers

*Note: Your character should probably have LOW WISDOM to reflect their weak grasp on reality and reduced perception, this concept will not really work with wisdom based casters

Gotham

Quote from: Jasede;282515jaw drops

That ones not true, I made it up and will do a submission for it next

Gotham

Submission

Mathmagician

Untold mysterious powers, alien and unknown to the vast majority of the unwashed masses are yours to command. Tremble world, and be amazed, for you know the Value of X if the Value of Y is equal to 7 (it's 42).

Suggested Alignment: Any

Suggested Character Class: Wizard, Cleric, Bard

Suggested Dieties: Oghma, Denier

Suggested Feats: SF Divination, GSF Divination

By the virtue of the infinite knowledge of Oghma, or the universal truths of the meta-text, you understand the underlying principles upon which the universe functions. In the service to your god of knowledge, the sacred truths of Algebra have been imparted to you. In this world there are Words of Power and Symbols of Truth, which correlate not only to the expression of an idea but the very idea itself - the language of creation.

As a Wizard, you calculate probabilities and memorize words of power and meaning to enact your spells

As a Cleric, you rely on your connection to divine providence to whisper to you the secrets of the universe, in convenient alphanumerical form. X= 7-Y+W is a message from your god, now you just have to figure out what it means. Optional Twist, your just crazy.

As a Bard, you understand that in some songs, there is magical power. That is because these songs are the creative expressions of a peoples inherent understanding of the universe. Through study, you can distill these songs to their base essence, eschewing with churlish drum solos and singing hymns about the jungle in exchange for reciting mathematical poetry and some key Words of Power in order to produce these magical effects.

Gotham

Submission

Thayan Morale Improvement Consultant

Thay is a land of great magical power carried on the unwashed backs of dejected slaves. The slave trade is a fact of life for the wizards, both a source of free labor and financial gain. Yet the sad truth is, even a dirty slave can overwhelm a clean well bathed wizard if he gets 10 or so of his friends and jumps him. So a certain investment in the agreeability of these slaves (without expensive concessions such as clean bedding or fresh food) is required. Enter the Thayan Morale Improvement Consultant.

Using a simple five step program of melting their goddamned brains out with layered enchantment spells, even the most rebellious slave can be turned into a drooling, compliant worker through a combination of sleep deprivation, brain washing, and repeated applications of Charm Person. The Morale Improvement Consultant utilizes the oft maligned Enchantment school of magic with tried and true mental conditioning techniques to not only break the will of slaves, but make them loyal and happy. The Morale Improvement Consultant cannot be held responsible if your slave is accidentally magically lobotomized.

Suggested Alignment: Evil

Suggested Class: Wizard, Sorcerer

Suggested Feats: SF Enchantment, GSF Enchantment, Magic Specialization - Enchantment

Suggested Skills: Bluff, Intimidate, Persuade

High CHA is logical and necessary for this concept

Character Goal: Join the Conclave, build force of loyal enchanted labor from exiles and monsters, or alternatively enslave monsters for your own personal ends

Gotham

Submission

(INSERT ANIMAL HERE) Shaman

Druids/Shaman's come in many types and flavors. Some are devoted to specific gods or types of terrain, some to specific elements. Some Druids are even devoted to specific animals, taking on the traits and attributes of that creature in their ongoing mission to protect the natural world. Pick an animal, take that animals habits as your character traits, win at life.

Suggested Animal Types Include:

Any Stargazer Totem
Jungle Fowl (wild chicken)
Auroch (wild cow)
Deer
Snake
Spider
Vulture
Mole
Marmoset
Dolphin
Rothe (Deep Cow)

Suggested Alignment: Any Neutral

Suggested Class: Druid, Sorcerer

Jasede

I love those! I'm not very creative or I'd contribute. Please keep it up! These are great ideas and help me think about what kind of other neat ideas there could be.

Random_White_Guy

Quote2. RWG Did it:

Some of my favorite concepts were other people's concepts I blatantly ripped off and put my own spin on it. There are never "the same PC", so if you see someone do something that you thought was cool you should absolutely put your own brand on it!
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Apocalypse Nigh

Pfft. All my concepts are stellar. No one here has done them before!

Gippy

Order Recruiter

The war against darkness is not without a heavy cost in the lives of the devout for the Numinous Order. A few clergy have taken the role of actively recruiting men and women into the ranks of the footman, offering salvation, absolution and often protection to anyone willing to forsake their former lives and join the Order.

A devout of the Dead with a belief in the salvation of any man. He uses the Order´s political sway to offer criminals a second chance as a fanatic of the Numinous Order. The Order Recruiter is a hard man, a man who knows that the core of a non-believer must be broken and expunged before the light of Three can lead him to salvation. He is not afraid to dispense harsh justice, or even death to his wards, though he is firm that the justice and death of his charges must come from his hands alone.

A charge once joined to the recruiter for training is prescribed a harsh regime. For criminals, whom are sometimes forced to fight in chains or manacles and are seldom allowed out of the priory without the escort of the devout, the Recruiter does his best to break them of the habits of their former life. Giving them a new name and seizing from them all their possessions, which are often returned should the criminal succeed in joining the Numinous Order, is common. Others, with only the crime of heresy or disbelief, are often charged with quests or tithes of the Recruiters choosing. When the time comes, often in so short a span as a week or two, the Order Recruiter either offers his charge a place within the Order or a shallow grave. Sometimes he does this upon consolation of his peers, but more often, his judgement is his own.

Lenthis

Curse-Breaker

The darkness is everywhere on Ympth from the H'balan witch, to the armies of the dead within the Ziggurat. There are many things to fear, many things to fight, and plenty of ways to die. You are a Curse Breaker, your goal is to seek out the underlaying dark magics of the isle, destroy them by any means needed, be it the total destruction of Ympth and your life if need be. The world is a darker place, your job is to make it brighter, by any means needed.

Apocalypse Nigh

Doom Ranter
 
This character believes in the Apocalypse of Man in some form or another and that the end of times is nigh. He does his best to spread fear and tries to ready the remnant of a remnant for the Age of the End. Whether or not he is a member of the Order's heresy or belonging to some occult group doesn't matter, his obsession with the Apocalypse consumes him and many regard the individual as deranged.

Gippy

Barbarian of the Great Tortoise

App required
A barbarian hailing from a remote island speck off of Ymph who worships a hertical totem symbolized by a massive turtle. The tribes warriors wear the shells of turtles covered in black and white paint as a light but effective heavy armor and wield massive harpoons which they spear fish with from their turtle shell boats. The Turtle Warrior´s religion is a hybrid of the helmite knights of Mazteca and the Chultan slaves which were their cargo. From Ubtao these warriors have taken a veneration of the giant tortoise and an acceptance that wherever they are in the Maze of Life, they are there for a reason. From Helm they have taken a zealous belief in their duty as guardians, and have honed their deadly skills to protect their people from all manner of deadly perils.

While fishing one of these barbarians was swept away by the mist or strong currents, which he cannot say, after a week of fruitlessly searching for where he thought his people should be, he is deposited on the shores of Ymph from which he has made his way to Mistlocke. This massive barbarian has put his skills as a warrior to use, offering himself to various peoples of Mistlocke as their guardian. He recognizes that the Maze has placed him in Mistlocke for some reason, what he cannot say. He has accepted that he will remain as a guardian to its people until such time as the winding paths of the Maze take him to his death or his wife and children, either outcome being in the hands of the great tortoise god who will either see spears roll off his shell, or his soft neck exposed to a deadly cut. Just perhaps this H´bala is the Eshowdow that his people have warred against in generations past, and perhaps he has been placed in this tiny town to be their shell against her wrath.

Deception

Patriotic Fanatic

Being a native citizen of Old Port, having inhaled too much of the mist in your employment as a guard. Your whole perception has changed. You've grown an abstract sense of patriotism. Taking it to a zealous level by obsessive desires to erradicate any opposition within Ymph upon Old Port. Be it mercilessly killing rogue nobles in an alley, or using extortion to create gain for the city... you're a vigilante in your own eyes. An enigmatic and odd figure amongst others. You pursue this cause tirelessly, and are subject to solid loyalty incapable of swaying. You're prone for riddling speech, and you hold a manic and intense demeanor. In your time upon Ymph, you're likely to establish contacts and weave intricate webs of deceit in everything.

Suggested alignment: Lawful Evil
Suggested class: Ranger/rogue or assassin
Suggested stats: Low wisdom, mediocre charisma and high intelligence.