New Barbarian Changes

Started by derfo, January 06, 2013, 09:50:52 PM

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derfo

In the same vein of previous class perks, barbarians are next for changes. These battle styles can modify some of the base barbarian bonuses, provide alternative ones, or change the rage ability of the barbarian. Thanks go to Talir for putting this together.

All barbarians receive 10% movement speed bonus at level 1.

QuoteUnmodified

[INDENT]Level 5: 10% Damage Immunity
Level 7: 20% Damage Immunity
Level 8: 20% Total movement speed bonus

Quote from: "Rage"+4 STR, +4 CON, +2 Will, -2 AC.
Duration: 7 rounds + CON mod before raging.

Charisma modifiers to STR/CON when raging.
Level 1 rage is capped at +4/+4 (Total)
Level 4 rage is capped at +6/+6
Level 8 rage is capped at +8/+8
Level 10 rage uncapped
[/INDENT]

QuoteArctic Warrior

[INDENT]Tales of the barbarians who make their home in the frozen north and beyond are well known, from the men and women who count themselves within the tribes of Uthgardt, to those who wander Auril's cold touch in search of something greater. Regardless of their affiliation, these savages are able to endure much more than the chill of winter, and some are able to harness its fury in their very being.

Level 1: 5% Damage Immunity, 1/- Cold Damage Resistance
Level 5: 10% Damage Immunity, 3/- Cold Damage Resistance
Level 8: 15% Damage Immunity, 5/- Cold Damage Resistance, Mountain area bonus: +2 AB, +2 AC, +10% movement speed.

Quote from: "Rage"+2 STR, +4 CON, +10% Bludgeoning Damage Immunity, +15% Cold Damage Immunity, +1 Cold Damage, -2 AC.
Duration: 7 rounds + CON mod before raging.

Charisma modifiers to Bludgeon DI, Cold DI, and Cold Damage when raging:
Level 1 rage is capped at +10%/+15%/+1 (Total)
Level 4 rage is capped at +15%/+20% +2
Level 8 rage is capped at +20%/+25%/+4 additional cold damage.
[/INDENT]

QuoteJungle Hunter

[INDENT]The lands of Chult require a certain breed of man to survive their many dangers, and the Jungle Hunter is one of the few who brave it. In times of great peril, they can harness their guile to many crafts with great success, including hiding in their environment, heightening their senses, envenoming their weapon, and enduring the terrible toxins of the plethora of dangerous encounters they are sure to face in life.

Level 1: 5% Damage Immunity, Bonus Feat: Use Poison
Level 5: 10% Damage Immunity, +3 Hide, +3 Move Silently.
Level 8: 15% Damage Immunity, +3 Spot, +3 Search.

Quote from: "Rage"+2 AB, +6 Hide, +6 Move Silently, +6 Spot, +6 Search, On Hit: Poison DC=14 (CON damage).
Duration: 12 rounds + WIS mod * 6 before raging.

WIS modifiers to Hide, Move Silently, Spot, Search, and Poison DC when raging:
Level 1 rage is capped at +6/+6/+6/+6/14
Level 4 rage is capped at +8/+8/+8/+8/16
Level 8 rage is capped at +10/+10/+10/+10/18
[/INDENT]

QuoteSalt Raider

[INDENT]Most sailors whisper the names of them with great fear. Ports rue the day they are chosen to be pillaged by pirates who are akin to the Salt Raider. While these viking-like berserkers are oft motivated by avarice, it is a rare case to focus on this trait in lieu of their cruelty and recklessness. Though, fortunately, it isn't unheard of to find one with other desires than utterly terrorizing their victims and looting them dry. Whatever their aim, one can be certain that they are a force to be reckoned with, especially on the high seas.

Level 1: 5% Damage Immunity, 1/- Electrical Damage Resistance, Plunder: Enemies slain by the Raider may yield a few gold pieces.
Level 5: 10% Damage Immunity, 3/- Electrical Damage Resistance, Underwater breathing boost.
Level 8: 15% Damage Immunity, 5/- Electrical Damage Resistance, Armor does not deter swim speed.

Quote from: "Rage"+4 STR, +4 Taunt, +15% Electrical Damage Immunity, +2 Reflex, -2 AC.
Duration: 7 rounds + CON mod before raging.

Charisma bonus to Taunt, Electrical Damage Immunity, and Reflex while raging:
Level 1 rage is capped at +4/+15%/+2
Level 4 rage is capped at +6/+20%/+3
Level 8 rage is capped at +8/+25%/+4
[/INDENT]

QuoteDesert Nomad

[INDENT]Whether a Bedine wanderer or Calishite camel raider, any barbarian who lives and endures the heated wind and freezing nights of the desert can be called a Desert Nomad. Usually garbed in robes and wielding light weaponry, they make their living in sands unforgiving for mistakes. This fact makes them more prone to flourish and mobility than their counterparts.

Level 1: 5% Damage Immunity, 1/- Fire Damage Resistance
Level 5: 10% Damage Immunity, 3/- Fire Damage Resistance, Bonus Feat: Mobility
Level 8: 15% Damage Immunity, 5/- Fire Damage Resistance, Desert Area Bonus: +1 AB, +2 AC, +15% Movement Speed.

Quote from: "Rage"+2 STR, +2 DEX, +4 CON, 10% Fire Immunity, +1 Fire Damage, -2 AC
Duration: 7 rounds + CON mod before raging.

Charisma modifiers to DEX, Fire Immunity and Fire damage
Level 1 rage is capped at +2/+10%/+1
Level 4 rage is capped at +4/+15%/+2
Level 8 rage is capped at +6/+20%/+4
[/INDENT]

QuoteMad Berserker

[INDENT]The barbarian's concern for their own safety can sometimes be minimal, but some define it in an entirely new way. The mad berserker has little regard for little else than how much violence they can procure when they are enraged... to foes and themselves alike. The lifespans of both are typically abrupt, bloodied weapons in tow.

Level 1: 5% Damage Immunity
Level 5: 10% Damage Immunity, Bonus Feat: Two-Weapon Fighting
Level 8: 15% Damage Immunity, Bonus Feat: Cleave

Quote from: "Rage"+8 STR, -4 WIS, -4 AC, Immunity:Fear, Blinded, +1d4 Bludgeon Damage
Duration: 7 rounds + CON mod before raging.

Charisma modifier to STR while raging:
Level 1 rage is capped at +8
Level 4 rage is capped at +10
Level 8 rage is capped at +12
[/INDENT]

QuoteCraven

[INDENT]In the mad scrabble of life, it's not the brave or the wise that lives through the most terrible of catastrophes, it's the Craven. Found among the sewers, bandit camps, or whatever other nooks and crannies they can enjoy survival in, the Craven relies on wits, paranoia, and experience to guide him through a world he or she has likely pissed off one too many times already. It is left to wonder how he or she will use his or her sharpened skills to do so even more, and hopefully get away with it.

Level 1: 5% Damage Immunity
Level 5: 10% Damage Immunity, access to Examine Mark.
Level 8: 20% Total movement speed bonus, Bonus Feat: Evasion.

Quote from: "Rage"Feared for 1 round, +75% Physical Damage Immunity 1 round
+2 STR, +2 CON, +4 DEX, +20% Additional Movement Speed
Duration: 7 rounds + CON mod before raging.

 Charisma modifiers to DEX while raging.
 Level 1 rage is capped at +4 (Total)
 Level 4 rage is capped at +6
 Level 8 rage is capped at +8
[/INDENT]

QuoteGore Reaver

[INDENT]Blood is an offering for many a greater being, and the Gore Reaver is an adept at procuring it. A devout of warfare, the Gore Reaver relishes in continuous bloodshed, for either him or herself, or a higher purpose. They are a fearsome upon the battlefield, and known to leave a circle of corpses behind wherever they fight, without regard for their own wounds, for often their craving to rend alone is enough to sustain them.

Level 1: 5% Damage Immunity
Level 5: 10% Damage Immunity, Slain enemies can heal the Reaver.
Level 8: 15% Damage Immunity, +2 Con.

Quote from: "Rage"+2 STR, +4 CON, +5% DI, +4 vs Fear, -4 AC.
Duration: 7 rounds + CON mod.

Special: Gain 1 vampiric regeneration for each +1 base charisma modifier and +1 regeneration for every +2 base charisma modifier.

Charisma modifiers add to STR/CON, Damage Immunity, and save VS fear while raging.
Level 1 rage is capped at +2/+4/+5%/+4(Total)
Level 4 rage is capped at +3/+6/+7%/+6
Level 8 rage is capped at +4/+8/+10%/+8
[/INDENT]

QuoteTribal Guardian

[INDENT]Coming from all cultures and origins, tribal barbarians may not share a common background but all follow the same commitment to tribe and home. Living outside civilization, these nomads have learnt to survive as one with the land.

Level 1: 5% Damage Immunity, Animals see you as a threat and do not strike often.
Level 5: 10% Damage Immunity, gain access to Tracking.
Level 8: 15% Damage Immunity, Armor of the Wilds: in wilderness areas, your armor counts as 4 AC if it's lower than that.

Quote from: "Rage"+4 STR, +4 CON, +4 Listen, +4 Spot, -2 AC
Duration: 7 rounds + CON mod before raging.

Special: Allies nearby receive +1 AC, 5% Concealment, 10% Movement Speed Increase, +2 Discipline and +2 Concentration during the barbarian's rage.

Charisma modifiers to STR/CON while raging.
Level 1 rage is capped at +4/+4 (Total)
Level 4 rage is capped at +6/+6
Level 8 rage is capped at +8/+8
[/INDENT]

QuotePunisher

[INDENT]Engaging in a brutal battle style that is as much about inflicting pain that it is for the enemy to hit you, the Punisher is a master at getting up close and personal with the enemy and returning damage - twicefold. Whether by brawling or through deadly spikes on reinforced armor, few are able to withstand the pain coming when the Punisher is in the field.

Level 1: 5% Damage Immunity, Weapon Specialization: Unarmed.
Level 5: 10% Damage Immunity, 1d4 Damage Shield: Slashing, Heavy Armor Proficiency, bonuses are not removed while using heavy armor.
Level 8: 15% Damage Immunity, 1d6 Damage Shield: Slashing.

Quote from: "Rage"+4 STR, +4 CON, 1d4 Damage Shield: Piercing, -4 AC
Duration: 7 rounds + CON mod before raging.

Charisma modifiers to STR/CON, and damage shield while raging.
Level 1 rage is capped at +4/+4/1d4 (Total)
Level 4 rage is capped at +6/+6/1d6
Level 8 rage is capped at +8/+8/2d4
[/INDENT]

QuoteWar Champion

[INDENT]No matter the race or culture, the barbarian knows the calling of war as much as the war's sides know the need for leaders and heroes. Whether the War Champion is a hero of legend or a fresh recruit with a charismatic presence on the battlefield, the simple action of charging beside he or she on the battlefield alone is enough to inspire a comrade, whatever the cause.

Level 1: 5% Damage Immunity.
Level 5: 10% Damage Immunity, Prayer 1/day
Level 8: 15% Damage Immunity, Battle Cry unique power 1/day

Quote from: "Rage"Party: Barbarian CHA * 2 Temporary Hit Points.
Barbarian: +2 STR, +2 CON, +1 Universal Saves, -2 AC
Duration: 7 rounds + CON modifier before raging.

Allies get half the bonuses the barbarian gets, rounded down.

Charisma modifiers to STR/CON, and Universal Saves while raging.
Level 1 rage is capped at +2/+2/+1
Level 4 rage is capped at +4/+4/+2
Level 8 rage is capped at +6/+6/+3
[/INDENT]

QuoteWithering's Clutch

[INDENT]Many upon Ymph fear the withering's effects, though some seek it as a means of self-empowerment. The touch of the maiden is most commonly feared, but a select few seek it as a means to enhance themselves in untold ways, much to the dismay of the living upon the isle. Whether it is used by a cultist eager to serve the maiden, or someone who simply endures it to get by, it is an effective, while wretched condition. Yet with every breath they take as a creature in the embrace of undeath, so do they attract the ire of the celestial.

Level 1: 5% Damage Immunity, Embrace of the Maiden.
Level 5: 10% Damage Immunity, +1 Negative Damage.
Level 8: 15% Damage Immunity, Withered Lands bonus: +2 Strength, +2 Constitution, +10% Concealment, and Negative Energy Resist 5/-.

Quote from: "Rage"+4 STR, +4 CON, +10% Negative Damage Immunity, +20% Divine Vulnerability, -2 DEX, -2 AC.
Duration: 10 rounds + CON mod before raging.

Withering points affect STR, CON, Negative Immunity, and Divine Vulnerability while raging.
Level 1 rage is capped at +4/+4/+10%/+20%
Level 4 rage is capped at +6/+6/+15%/+40%
Level 8 rage is capped at +8/+8/+20%/+60%
[/INDENT]

Akin to previous implementations:

These are selected from the crafting menu.

Only usable by pure barbarians, with the exception of prestige classes. Otherwise, multiclassed characters with barbarian levels will benefit from "unmodified."

Changes are very possible in the future, as well as additional perks.

Please report any bugs in the appropriate forum.

Any ambiguously written factors are to be found out in game!

Have fun!

Talir

Considering the nature of the changes these perks do, there's likely going to be a lot of bugs. I'll fix them as soon as possible.

Derflaro has provided a lot to the different flavours and concepts, and many others too have made these possible. It's from all of us.

Enjoy :)
-- Efu DM Team