Archaeologist

Started by ScottyB, January 25, 2009, 09:23:03 AM

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ScottyB

This information is for a Prestige Class unique to EFU:A as added by an override available for download here.

QuoteThere are many ancient and deadly wonders on the island of Ymph, and many more people who are eager to uncover and disarm them. The archaeologist is part adventurer, part scholar, and has to their name an incredible discovery. From their hard work comes skill and magic that will be necessary to ensure that they don't become a part of the history that they reveal.

Requirements: 5 Lore, 4 Search, and claim to a significant archaeological discovery.

Class Features:

Basics: d6 HD (Special, see below), Tertiary BAB, 5 skill points/level

Primary saving throws: Reflex, Will

Proficiencies: Wizard weapons, light armor; can choose Rogue weapons as a bonus feat

Class skills: Appraise, Bluff, Concentration, Disable Trap, Heal, Hide, Listen, Lore, Move Silently, Open Lock, Persuade, Search, Spot, Spellcraft, Use Magic Device

Spells: Arcane and Divine spell slots become available as if the character gained levels in their caster class; they do not gain caster levels or learn new spells.

Level 1: [INDENT]Deneir's Eye (+2 saves vs. traps)
Skill Focus: Open Lock, Disable Trap, Lore, Search[/INDENT]

Level 2: [INDENT]Darkvision
Uncanny Dodge II (+1 reflex save vs. traps)[/INDENT]

Level 3: [INDENT]Cat's Grace 1/day
Stonecunning (+2 Search indoors)
Uncanny Dodge III (+1 reflex save vs. traps)[/INDENT]

Level 4: [INDENT]Hit Die Increase: d8
Invisibility 1/day
Skill Mastery (take 20 on rogue skills)[/INDENT]

Level 5: [INDENT]Automatic Still Spell I (Spells 0 - 3)
Tymora's Smile 1x/day (+2 universal saves for 5 turns)[/INDENT]


A small warning: due to game limitations, this class will appear as "Archaeologist Barracks" on the class selection screen when you level up.

Howlando

This PrC closed for now as I think it's not working properly.