Bring back the leatherworking/metalworking stations

Started by Aspirinsmurf, March 12, 2013, 02:51:21 PM

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Aspirinsmurf

Someone on IRC suggested that this was probably just a module oversight, but if not, I think these should be brought back in. People do have points in the EFUSS skills already, and I think many of us would appreciate the option of some aesthetic freedom.

The armorer could maybe set up forge in the Last Keep or outside Aberdenn Hall. The tannery and leather trade I think would naturally belong somewhere in the outskirts, on the opposite side of the river.

If these were removed for reasons of module resource economy, another way of changing armor appearances would be very welcome, I think!