Arcane Mimics

Started by Valo56, May 06, 2016, 02:29:37 AM

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Valo56

Self-serving suggestion, but...

Being a mimic seems really fun at first. But in time you realize that you will probably always be a buffbot and healer. While I see a lot of potential in the possibility of being a mimic who is an alchemist, I think it may be worthwhile considering ways to grant mimics added versatility.

I'm not suggesting all of the following be added in together. Instead, take them as separate ideas.

-Mimics are allowed to take Craft Wand and Scribe Scroll, but are given a player tool to assign the proper Only Usable By properties to said items, with explicit instructions that ALL of their crafted wands/scrolls and ONLY their wands/scrolls are to have this used on them. This would allow mimics to stock up on offensive items.

-Mimics lose their sequencer, instead gaining a 1/day steal spell item that operates in much the same way, operating as an additional stolen spell slot. At level 1 this can steal spells of 1 and below, at 5 it steals spells of 2 and below, and at 8 it steals spells of 3 and below. No matter what level they are they only gain this one extra recall option. Activating this modified sequencer allows the mimic to recall this spell as they would a normal spell, but instead filling a new slot. They can only activate this modified sequencer once per rest.

-Mimics are allowed to use their steal spell ability on scrolls, consuming it in the process.

Or just.. something, to make them more than people good at spamming healing spells.

Random_White_Guy

Pound for pound there is no better buffer on EFU than the Arcane MImic. It excels in long DM quests and longer scripted quests. All you need is one potion to turn it into enough spells to rebuff the entire party. That kind of versatility/switchblade power is massive.

In an unpredictable and uncertain situation a Mimic thrives which I think fits the Mystryl motif amazingly.

Also you can't underestimate the strength of being able to rebuff a party that has been hammered by NPCs slinging dispels and etc.

It's not "people being good at spamming healing spells" so much as the ultimate Magical Reload.

A fair trade off for a lack of offensive power, in my opinion.

That's not to say they have no offensive capabilities. You can coordinate with a Wizard to have them fling a fireball and then you turn it into six which is a hellfire storm of agony and woe in a brutal encounter.
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Knight Of Pentacles

It's more about being the guy who can stretch buffs out and enchant the entire party whereas before a single wizard may have had only spellslots enough for two. Mimics are an amazing addition to any quest party and don't really need to be changed. That said, I find it silly they can't craft wands so long as they only craft wands sorcerers can make.

VanillaPudding

I don't see why there is a limitation on the wands in the first place. Just remove that and let it be, because hey, it's magic. :)

Tala

Quote from: Valo56;n658299Or just.. something, to make them more than people good at spamming healing spells.

If you choose to behave as a living healing spells vending machine, that's on you. Arcane Mimics are one of the perks which offer a new take on a class, so it has both downsides and upsides (and imo it has way more upsides than downsides). If you don't have fun with this perk, then I suggest you pick something else.

I took a look at the Arcane Mimic and tried to mess with it to allow only for Arcane users to use the Wands, but what I tried didn't seem to work. Will try again sometime in the future.