Ranger Favored Enemy Changes

Started by derfo, September 16, 2013, 08:29:56 PM

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derfo

EDIT: Please go here to see correct and up-to-date information.

The DM team is happy to announce some new changes to the ranger class. We have aimed to address the overuse of some choices while making others more thematic and viable.

Thanks to Talir for putting these together.

Default bonus changes:

- +1AB/3 levels (Changed from +1AB/2 levels)
- Movement Speed bonus for rangers in wilderness areas capped at +10% default
- Other bonuses are unchanged

All of the ranger bonuses below kick in only with minimum five ranger levels:

  • Aberration
    • +1 Will.
    • +2 Concentration and Heal.
    • +2 Hide, +2 Move Silently, +1 AB, +1 AC, while within the Lowerdark.


  • Animal
    • +2 Animal Empathy, Disable Trap, and Set Trap.
    • Random generated trap each reset.


  • Beast
    • +1 additional AB and damage VS magical beasts.
    • 2/- DR slashing.
    • Bonus to Animal Companion equal to a casting of "Awaken".


  • Construct
    • 2/- DR bludgeoning.
    • +1 electrical damage vs constructs.
    • +2 Search, +2 Spot, +1 AC, +1 AB, while within the Machine.


  • Dragon
    • +4 dodge AC vs Dragons.
    • +1 additional AB and Damage VS reptilians.
    • +10% Physical damage immunity.
    • Immunity: Fear.


  • Dwarf
    • +1 non-magical AB VS Lawful.
    • +2 Appraise and Search.
    • Plunder: Enemies slain may yield a few gold pieces.
    • Retrieve a flesh trophy from slain PC dwarves.


  • Elemental
    • 10% Elemental Immunity. (acid, cold, electrical and fire)
    • +1 random elemental damage (acid, cold, electrical or fire) each rest/reset.


  • Elf
    • Immunity: Sleep.
    • +1 additional AB and damage VS half-elves.
    • +2 Listen and Spot.
    • Retrieve a flesh trophy from slain PC elves.


  • Fey
    • +2 VS mind affecting.
    • 7% concealment.


  • Giant
    • +4 Discipline.
    • +4 dodge AC against giants. (if not dwarf or gnome)
    • Dwarves and gnomes with FE: Giant gain +1 additional AB and damage VS giants.


  • Gnome
    • Spell Immunity: Color Spray.
    • Spell Immunity: Tasha's Hideous Laughter.
    • Retrieve a flesh trophy from slain PC gnomes.


  • Goblinoid
    • Bonus Feat: Cleave.
    • Retrieve a flesh trophy from slain PC goblins.


  • Half-elf
    • +1 additional AB and damage VS elves.
    • +1 additional AB and damage VS humans.
    • +2 Bluff, +2 Persuade.
    • Retrieve a flesh trophy from slain PC half-elfs.


  • Half-orc
    • +1 additional AB and damage VS humans.
    • +1 additional AB and damage VS orcs.
    • +2 Intimidate, +2 Taunt.
    • Retrieve a flesh trophy from slain PC half-orcs.


  • Halfling
    • +1 AC vs halflings.
    • +1d4 bludgeoning VS halflings.
    • +2 Spot and Listen VS halflings.
    • Retrieve a flesh trophy from slain PC halflings.


  • Human
    • Gain access to Examine Mark player tool.
    • Retrieve a flesh trophy from slain PC humans.


  • Magical Beast
    • +1 additional AB and damage VS beasts.
    • +2 VS Spells.
    • +3 Lore and Spellcraft.


  • Monstrous Humanoid
    • 5% Physical damage immunity.
    • +5% Movement speed.
    • +1 Fortitude.


  • Orc
    • +1 additional AB and damage VS half-orcs.
    • 5/- DR fire.


  • Outsider
    • Protection from alignment benefits against all Outsiders.
    • 1/day Dismissal (7).


  • Reptilian
    • +1 additional AB and damage VS dragons.
    • Use Poison feat.
    • +4 VS poison.
    • +4 VS traps.
    • Retrieve a flesh trophy from slain PC kobolds.


  • Shapechanger
    • Immunity: Disease.
    • Drawn blood has a chance of revealing lycanthropic nature of other PCs.
    • +1 cold damage VS shapechangers.


  • Undead
    • 5/- DR negative energy.
    • +2 VS death and negative energy.
    • +1 Divine damage VS undead.


  • Vermin
    • +4 vs poison.
    • +1 Reflex.
    • Spell Immunity: Web.
    • +2 Listen, +2 Spot, +1 AB, +1 AC, while within the Sewers.

Regarding these changes:

Access these simply by choosing the matching Favored Enemy feat.

These kick in when you have five ranger levels.

Multiclassing is possible, PRCs, etc., so long as you have five ranger levels. Otherwise you will only benefit from the +1 AB/3 levels, and default ranger bonuses.

Additional changes are likely in the future, though please refrain from making knee jerk, fussy suggestions.

Please report any bugs here.

Any ambiguity should be found out in game.

These will be available as of next reset.

Have fun!

Howlando

It's worth clarifying that these bonuses are on top of the default NWN bonuses (+damage/skills) as well as EFU generic bonuses of +1 AB to FE per 3 ranger levels as well as +skill bonuses in wilderness areas/movement speed bonus.