Portal start, make introduction convo silent to surrounding PC's

Started by Starstruck, June 24, 2017, 06:29:13 AM

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Starstruck

Having the entrance portal in the middle of the square cane interrupt the flow of current roleplay when the intro dialogue is spammed. Having it not broadcast to all PC's in the area would be a nice change.

Rat Princess

If efu doesn't have one..


void main()
{
     object oPC = GetLastSpeaker();
     ActionStartConversation(oPC, "", TRUE);

}


Arc

If this is possible, it would be SUPER nice if necromancers had their enhance dialog effected the same. Enhancement can make any conversation impossible for quite awhile.