Barbarian and Rage Changes

Started by Halfbrood, December 03, 2018, 08:59:30 PM

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Halfbrood

Quote from: Basic Barbarian Bonuses (beyond vanilla NWN)Level 5: +10% damage immunity
Level 7: +10% movement speed becomes +15% movement speed
Level 8: +10% damage immunity becomes +15% damage immunity

These changes have some key objectives we hope the playerbase will welcome with the barbarian class.

These are:

  • Diverse, non-magical and easily understood effects
  • Multiple options for greater benefits in exchange for clear tradeoffs
  • New unique takes on rages and themes[/i]
Barbarians primarily receive benefit in embracing their inner rage. By choosing a number of bonuses for entering the fray called "furors", they are able to customize their battle frenzy to a degree. These furors generally apply when a barbarian rage is used, with some exceptions.

Quote from: Base Properties of Barbarian Rage
The barbarian rage has the following base properties:

+4 Strength
+4 Constitution
+2 Will Save
-2 Armor Class


  • The barbarian rage is a free action.
  • The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian's wisdom modifier determined at initial use of the barbarian rage.
  • The intensity of the barbarian rage has a chance to be improved or penalized by charisma score by how low or high the modifier is proportionally upon initial use of rage.

Quote from: Barbarian Rage and Charisma Modifier
If the barbarian has a positive charisma modifier at the initial use of rage, they roll 1d(X+1), where X is equal to their charisma modifier, for strength and constitution separately. They then subtract one from that result and receive it as a bonus equal to that number for the related ability scores. The bonus cannot exceed one point for every two barbarian levels.

If the barbarian has a negative charisma modifier at the initial use of rage, they roll 1d(X+1), where X is the integer of the negative modifier, for strength and constitution separately. They then subtract one from that result and receive it as a  penalty equal to that number for the related ability scores.

This results in the most common rolls being akin to the following, before other modifications:

6   CHA = 2, 3, or 4
8   CHA = 3 or 4
10 CHA = Always 4
12 CHA = 4 or 5 (2 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)

An so forth...

Quote from: Barbarian Rage Cooldown Properties
By default, barbarian rage can be used on a 20 minute cooldown.

The barbarian rage can be used indefinitely between cooldown periods, though this is affected by a number of factors:


  • Cooldown starts counting at the start of using a barbarian rage. This cooldown cannot be less than 5 minutes.
  • For every barbarian class level the barbarian has, this cooldown is decreased by 1 minute.
  • For every non-barbarian class level the barbarian has, the cooldown is increased by 1 minute.
  • The cooldown is modified by an equivalent number of minutes to the barbarian's wisdom modifier, whether positive or negative, including buffs, determined at the initial usage of a barbarian rage.
  • The feat "Thug" decreases the cooldown of barbarian rage by an additional 2 minutes.
  • When a barbarian rage ends, the barbarian receives an additional point of what is known as exhaustion.
  • When cooldown is determined at the start of a barbarian rage, for every point of exhaustion the barbarian has, add another 1d10 minutes to the cooldown.
  • After resting, all points of exhaustion are removed from the barbarian.
  • Barbarian Furors and rare gear may affect the cooldown and exhaustion points, or have effects depending on exhaustion levels...
Quote from: Cooldown Examples
Quote from: Barbarian A
Barbarian A is a level 6 barbarian with 14 wisdom. The first usage of their barbarian rage induces a cooldown of 12 minutes (20 - 6[barbarian level] - 2[positive wisdom modifier]) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 12 + 1d10 minutes. Between the third and fourth, 12 + 2d10 minutes.
Quote from: Barbarian BBarbarian B is a level 7 rogue and level 1 barbarian with 6 wisdom. The first usage of their rage induces a cooldown of 28 minutes (20 + 7[rogue level] - 1[barbarian level] + 2[negative wisdom modifier]) between the first and second rage. Before their next rage, they use a Potion of Owl's Wisdom, increasing their wisdom to 11. This causes their negative wisdom modifier to be removed, and upon using their next rage, causing the cooldown between the second and third to be 26 + 1d10 minutes. If the extra wisdom is lost, then between the third and fourth, 28 + 2d10 minutes.
Quote from: Barbarian CBarbarian C is a level 10 barbarian who buffs up to 22 wisdom. They also have the Thug feat. The first usage of their barbarian rage induces a cooldown of 5 minutes. (20 - 10[barbarian levels] - 6[wisdom modifier] - 2[thug perk], though minimum of 5 minutes) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 2 minutes + 1d10 minutes, though with a minimum of 5 minutes. Between the third and fourth, 2 + 2d10 minutes, with a minimum of 5 minutes.

Halfbrood

Furors are the modifiers to barbarian rage which can be earned by various actions found in game. Barbarians can unlock an additional furor when reaching either 5 or 7 levels of barbarian. Tasks may be attempted any number of times, once per reset, though they will, of course, likely have their own risks.

Quote from: Basic Furors
Here is a list of basic furors available in game:

Quote from: Exhilarating Rage
Provide an additional 1dX strength and constitution for the duration of the rage, where X is equal to the barbarian's charisma modifier, provided it is positive. The roll is done separately for strength and constitution. This specific bonus to both stats cannot exceed +1 per two barbarian levels, though stacks with the base rage charisma bonus.
Quote from: Inspiring RageApply the barbarian's charisma modifier to strength and constitution to nearby allies in a gargantuan radius for the duration of the rage, provided it is positive. The bonus to both stats cannot exceed +1 per two barbarian levels.
Quote from: Everlasting RageProvide an additional bonus to the duration of each rage equal to the barbarian's wisdom modifier, provided it is positive. The bonus to duration cannot exceed one round per two barbarian level.
Quote from: Enduring RageThe increased duration of barbarian rage cooldown provided per exhaustion point becomes 1dX, where X is equal to 10 - wisdom modifier, instead of 1d10, provided the wisdom modifier is positive.
Quote from: Terrifying RageUpon initial use of barbarian rage, enemies in a gargantuan radius receive -1 attack bonus, -1 damage, and -1 will for the duration of the rage. Then those enemies must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian's intimidate skill divided by 3 rounded down. If they fail, they are feared for 1dX rounds, where X is equal to the amount of barbarian levels.
Quote from: Ear-Shattering RageUpon initial use of barbarian rage, enemies in a gargantuan radius take sonic damage equal to 2dX, where X is equal the amount of barbarian levels. Then those enemies must make a will save VS sonic with a DC equal to 10 + Y, where Y is the barbarian's intimidate skill divided by 3 rounded down. If they fail, they are dazed for 1dX rounds, then deafened for 1dX rounds, rolled separately. Already deafened foes are not afflicted by these effects.
Quote from: Panicking RageUpon initial use of barbarian rage, the barbarian fears themselves for 1d3 rounds, receives X dodge AC for 1dX rounds, where X is equal to the amount of barbarian levels. The barbarian receives +20% movement speed for the duration of the rage.
Quote from: Bloodcrazed RageProvides vampiric regeneration +1dX to the barbarian's equipped melee weapon for the duration of the rage, where X is equal to the amount of barbarian levels.
Quote from: Punishing RageProvides the barbarian's armor a damage shield which causes slashing damage equal to 1dX on hit for the duration of the rage, where X is the barbarian level.
Quote from: Stalker RageUpon initial use of barbarian rage, provide +X to the skills Hide, Listen, Move Silently, Search, Spot, and Tumble equal to the amount of barbarian levels for the duration of the rage.
Quote from: Agile RageAll applications of strength in the barbarian rage instead applies that value to dexterity, minus 2.
Quote from: Berserker RageProvides an additional +1d4 strength and constitution for the duration of the rage, rolled separately, but also induces a fatigue period for one turn after the rage which causes -2 strength, constitution, armor class, and will save.

Tala

This is currently not implemented and will be available in the future.

Quote from: Weird Furors
Here is a list of rarer furors available in game:

Quote from: Turtle Shell RageProvides +25% additional damage immunity and 5dX temporary hit points where X is equal to the amount of barbarian levels, though also applies a 25% movement speed penalty for the duration of the rage.
Quote from: Salt Raider's RageThe barbarian's armor does not deter swimming speed, gains underwater breathing, gains X*5% immunity to electrical damage, and gains +X to taunt, where X is equal to the amount of barbarian levels, for the duration of the rage.
Quote from: Huntsman's RageProvides mighty +1dX to the barbarian's equipped ranged weapon for the duration of the rage, where X is equal to the amount of barbarian levels.
Quote from: Avenging RageIf not enraged, receive a free instance of your rage that does not induce any exhaustion points when an allied player character dies within a gargantuan radius of the barbarian.
Quote from: Avaricious RageFor the duration of the barbarian's rage, landing a killing blow on a humanoid enemy provides 2dX gold pieces, where X is equal to the amount of barbarian levels, up to a maximum of 10*barbarian levels per rage.
Quote from: Sewer-DwellerUpon initial use of barbarian rage, the barbarian is cured of any poisons and diseases and ability score penalties afflicted by them. Then the barbarian gains immunity to poison, disease, the spell Grease, the spell Stinking Cloud, and X*5% immunity to acid damage, for the duration of the rage, where X is equal to the amount of barbarian levels.