Author Topic: v5 Major Changelog  (Read 10602 times)

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Dillusionist

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on: March 22, 2019, 03:45:51 AM
v5_541:
-Cantrips can now be cast without limit. This is a very experimental feature. Please alert us as to strange behavior. If anything seems too good it probably is.
-Cure Minor wounds, when cast as a spell and not from an item, will only heal bleeding characters or damage undead.
-Inflict Minor wounds, when cast as a spell and not from an item, will only damage living characters.
-Resistance, when cast with Spell Focus or Greater Spell Focus Abjuration, grants the target DR 1/+1 or 2/+1 to an absorbtion limit of 10.

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Infuser:

Horizonkaul's Boom now grants the Infuser Orb 1d6 charges per cast. Electric Jolt no longer charges the orb.

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Ooze Savant:

Sewer area bonus
+4 Hide, +4 Move Silently, 5/+1 damage reduction and slow regeneration.

Spell modifications
Special Summon Familiar. Disabled until level 5. Can name it with /c name_companion.
Acid Splash NO LONGER SUMMONS the Summon I Slime at target.
Slimes innate summoning theme.

Level 1: Flame Weapon element changed to acid, Player tool to corrode items into a mush usable for the ooze (Gives XP at low levels)
Level 5: Can call upon an ooze which can be fed to grow stronger. And bigger. Use the Corrode Tool on the ooze.
Level 8: 50% Acid Immunity, Crumble 1/day

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Positivist:

Spell modifications
Flare
Grants 1d4 + [heal skill/5] temporary hit points for 60 seconds - can be cast at a distance

Light
in addition to causing light, grants 1d6 + [heal skill/5] temporary hit points for 60 seconds (can only be cast next to the PC)

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Rebel:

Level 1: 1 Potion of protection vs Law each reset, can rest without campfire in the wilderness
Level 5: +2 Dodge AC vs. Lawful
Level 8: +1 Damage vs. Lawful

/c fighter_perk    All nearby chaotic-aligned creatures receive +2 AB. Lasts 1 turn.
« Last Edit: March 22, 2019, 03:53:24 AM by Dillusionist »



ShadowCharlatan

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on: March 24, 2019, 10:30:35 AM
- Charm person, animal, and monster spells now do the standard NWN "Dominate" effect. You can control monsters that you cast this on. Naturally, you shouldn't use it on "blue" NPCs.
- Dominate spell duration doubled.

- Minor updates to Merchant Guildhall for Merchant Guild Members.
- Some new events and NPCs in Ambient NPC system.



ShadowCharlatan

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on: March 30, 2019, 05:40:52 PM
- Updates to Ticker Square aesthetics
- Rumour Mill association updates
- Significant new features for Merchant Guild Members
« Last Edit: March 30, 2019, 05:42:29 PM by ShadowCharlatan »



ShadowCharlatan

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on: March 31, 2019, 07:14:28 AM
Added Tinkering schematic drawing. Access through the crafting menu. Can be done once per IRL day.



Dillusionist

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on: March 31, 2019, 08:46:56 AM
Climb tool now functions like potions of levitate when used by flying creatures.

Druids can now shift into trashgulls and such to cross gaps without a grapple gun.



Abala

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on: April 05, 2019, 06:20:16 AM
- The Peerage Ward's labyrinthine catacombs have been reopened. Entrances can now be found in some of the Peerage Houses and via the other new area...

- The moat of the Peerage Ward, which the locals call "Dorvant's Druthers", can now be swam through.



Abala

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on: April 08, 2019, 08:40:58 PM
Fixed bugs and made modifications to the following quests:

- Kant's Realm

- Deep Pools

Be sure to keep reporting bugs if you find them!



Dillusionist

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on: April 08, 2019, 09:45:28 PM
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Apothecary:

Perk bonuses: +15 Alchemy, +15 Herbalism, +15 Tinkering. Create a set of dissipating potions each reset (new potions have been added and broken ones removed).

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Physician:

Level 5: +4 Heal, +2 Saves Vs. Disease and Poison

Pure Bonus: Healed of disease after rest, Medicinal Herbs used by the physician heal for twice the amount.
« Last Edit: April 08, 2019, 09:47:58 PM by Dillusionist »



Dillusionist

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on: April 13, 2019, 07:22:55 AM
v5_609:
-Flare inflicts 1d3 fire damage.



Mort

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on: April 21, 2019, 11:41:18 PM
v5_631:
- AI has been 'tweaked' (Please notify us of any strange behaviors or broken AI)
- Subdual is now recognized by the AI (Summons), and AI will start to look for new targets their target is subdued. This will also GREATLY help DMs handling NPC/PC vs NPC/PC conflicts. making the probability of such events more likely.
- Some DMside updates. Fun features, etc.
-Big expansion project is coming as well and the groundwork for this project is being layered in.



Abala

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on: April 25, 2019, 12:21:28 AM
v5_638:

Alchemy has received some buffs across the board. This may change some recipes, and we apologize for the inconvenience. Please report if anything seems out of wack.



Dillusionist

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on: April 27, 2019, 03:52:01 AM
v5_644
-The duration of Vine Mine (Hamper Movement) is capped at 5 minutes to match Spike Growth's effect

-A new command, '/c portrait', has been added that lets you choose a new portrait. Since portrait compilations can be removed from Steam or changed this has become necessary. Obviously all EFU portrait rules still apply. Pick one that looks like your PC.
« Last Edit: April 27, 2019, 04:17:49 AM by Dillusionist »



Paha

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on: May 03, 2019, 01:53:16 PM
v5_653
- Kings gift will grant much heavier speed penalty



Dillusionist

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on: May 03, 2019, 09:57:24 PM
v5_655
-Wholeness of body now restores Monk Level x Wisdom Modifier hit points, or times two, whichever is higher. It will also restore ability damage as per lesser restoration.



Vlaid

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on: May 08, 2019, 12:07:13 PM
-v5_665
-Minor fixes and tweaks
-Added a few more Lungroot to the Tehoto Sahuagin quest. Also adjusted the creature spawn locations to hopefully address the issue of some of the creatures spawning invisible. Please report if there are any issues with the adjusted quest.