Author Topic: EFU:COR Associations  (Read 5892 times)

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Pigadig

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on: February 02, 2019, 11:35:19 PM

Quote from: House Orza
The Orza are a relatively new power in the Ward.  Grigori Orza proclaimed his ambitions for a lordly seat as a young man, then merely the captain of the Gutterknives - a band of brigands-turned-sellsword.  Wielding overwhelming military force as his primary tool, Orza first killed for the Lords until his prowess could not be denied - and then claimed his seat.  The Orzas have recently claimed the fastness of the prestigious House Moonspear, in that lord's absence -- an unpopular move with their rival Houses.

Retainers of House Orza maintain its peerless martial tradition, and even in peacetime they compose themselves as rough-shod soldiers on a long campaign.  The Orza represent a new way of thinking in the Peerage Ward, the idea that might and discipline triumph over ancient titles.

Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any, however Lawful PCs will have an easier time.
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 04, 2020, 08:32:59 AM by Ironside »



Pigadig

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on: February 03, 2019, 01:33:11 AM

Quote from: House Glitt
By the efforts of Mairead Glitt and her loyalists, the Steward Skudge has been driven out from House Glitt.  With the support of his family and leal retainers, Lord Bernard -- now struggling to maintain his sobriety -- has come to terms with the destitute poverty of the House.  Aiming to do his father proud, the Lord Glitt now surrounds himself with what few souls in the Peerage Ward still remember the honor of the Old House.

Still impoverished, but undaunted, the men and women in service to House Glitt are fiercely loyal, ferocious in their duties, and boisterous in their hall.  They have a reputation for being loutish, for speaking their minds, and for always honoring a debt to a friend.  They are much loathed by the formal, dignified Houses for their swiftness to anger, and their dissatisfaction with the often sinister scheming of the other Peers.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any Non-Evil
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 28, 2020, 11:10:42 AM by Pigadig »



Pigadig

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on: February 03, 2019, 02:25:28 AM
Quote from: House Sunpurse
The solemn and dutiful retainers of House Sunpurse have been a presence in the Ward since its founding.  The heirs of the House are afflicted by a curse of ill luck, and each has met his untimely demise before his 35th name day.  Currently, there is no living male heir to the house - Phelan Sunpurse has gone missing.  The Widow to the late Lord now exists in a state of perpetual mourning, locking herself away in the crypt-like basement.

Retainers to House Sunpurse are generally phlegmatic, dutiful, and focused on the dusty histories of their prestigious House.  The ideal Sunpurse is demure, focused, and driven - measuring ambition with assured success.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any Non-Good
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 04, 2020, 08:32:41 AM by Ironside »



Pigadig

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on: February 03, 2019, 02:45:21 AM
Quote from: House Nephezar
The haughty and mystic House Nephezar is among the oldest of the Peerage, and contend that their bloodline holds the purest and most noble lineage.  The heirs of this house are prone to profound genius, or abhorrent madness; the official line of thought is that not all heirs of the family can contend with the potency of the Celestial blood in their veins, and some grow mad or mutant.    Currently, the Lord of the House is indisposed - and it falls to his Brother and twin children to administrate affairs.

Retainers to House Nephezar are dogmatic and zealous Censors, or mystical and estoeric Thaumaturges.  A strong arcane tradition dominates the house, though rather than the classical atheism espoused by most wizards, the Thaumaturges of Nephezar contend that their magical prowess is nothing less than a gift of the Gods.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Lawful
Recommended Class: Any Non-Druid, Wizard will have a tougher time.
Recommended Race: Human
« Last Edit: May 12, 2020, 07:50:10 AM by Pigadig »



Pigadig

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on: February 03, 2019, 02:47:08 AM
Quote from: House Velstra
House Velstra has endured the tenure of its reigning lord, Norbert Velstra, badly.  It is a House afflicted by constant scandal, and extravagant excess.  Lord Norbert is infamous for siring many bastards, colloquially mocked as the "Winespills" -- it is a testament to Norbert's good humor that this now stands as their official surname.   Despite the aforementioned, the House maintains its position through shrewd and intelligent political angling; Norbert's network of uplifted bastards and loyal retainers comprise the most comprehensive information net in all Ring 99.

Retainers of House Velstra are perfectionists, cunning at their trade, and poetic in their execution.  They are artists, hedonists, and gourmands... but not lacking in restraint, when called for.  The ideal Velstra is a peerless socialite, and a shrewd politician.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any
Recommended Class: Any Non-Druid
Recommended Race: Human (Winespill bastards possible, check with a DM)
« Last Edit: February 03, 2019, 05:59:04 AM by Pigadig »



Pigadig

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on: February 05, 2019, 11:22:15 AM
Quote from: The Rumour Mill
Formed by Guildmistress Priscilla Klink, the Rumour Mill is advertised as being the premier publication within the City of Rings; filled with salacious Peer scandals, heroic retellings of the deeds of heroes, and back-page advertisements for services throughout the Rings.

Though largely self-sufficient, Priscilla never turns down the aid of those inquisitive or prolific enough to garner her attention.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game. Access granted via DM only.
Recommended Alignment: Any
Recommended Class: Any Non-Druid
Recommended Race: Any

Note: This association is primarily a support / bonus to PCs who want to make newspapers. Other PCs will be considered by concept.



ShadowCharlatan

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on: November 26, 2019, 06:37:41 AM
Secretive Druid Association
Quote from: Secretive Druid Association
It is well known that organised druidic circles have been hunted almost to extinction in the name of the King and his City, so little is known of the few that manage to avoid this fate. Rumours and old wives tales speak of changelings that lurk in the City of Rings, bringing terror to civilised society and orchestrating foul plots of fairytale evil, beastliness, and mischief.
Quote from: Faction Requirements
Application: Not Required. Discover and gain membership in-game.
Recommended Alignment: Any Neutral
Recommended Class: Druids only
Recommended Race: Any
« Last Edit: November 26, 2019, 06:39:38 AM by ShadowCharlatan »



Pigadig

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on: December 14, 2019, 08:03:21 PM
Quote from: The Planar Prospectors
The Planar Prospectors have lain dormant for a long time; though recently they have become active in Tickertown once more under the guidance of Zelia N'dare, the famed raider of the seams. They are a lively addition to Ticker Square, dressing in garish clothing and dealing in strange wonders of the seams. Their number are a motley assortment of pirates, scholars, explorers and scavengers, bound only by the support and advice of the Guild.

Individuals come from many walks of life, though many are magically inclined. Eccentricities and individualistic streaks are common amongst its members, who have little in the way of strict hierarchy or discipline.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any, however Chaotic PCs will have an easier time.
Recommended Class: Any Non-Druid
Recommended Race: Any
« Last Edit: January 15, 2020, 10:40:02 PM by SkillFocuspwn »



Arc

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on: April 29, 2020, 11:07:39 AM
Quote from: The Recondite
The Recondite of Ring 98 toil in secret, under the mongrelwood. It is said work in a system of mines, mining the richest living stone to repair wounded city golems- a task believed impossible by the city at large. From a young age, they are taught to work until their hands bleed, and as they grow, they remain ever driven. Together, they are a unified and industrious force within the the city. A people driven together towards a singular and mysterious goal, well hidden from the city at large. At once a people and an organization, the recondite have no true allies within the city, and life within this faction will be a harder experience, intended for more experienced players.

Changed by their connection to the city, the Recondite are afflicted with a crippling disease. Patches of their skin slowly turn to stone, and most of them end their lives as little more than hidden statues.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Required Alignment: Non-Chaotic
Required Race: Recondite Subrace Only


Quote from: The Worshipful Guild of Weavers
Led by Lady Valentina Velstra, the Weaver's Guild are most often seen as the force of progress within Ticker Square. They are nicknamed the "Needles" in common slang. They concern themselves with political scheming, utopian idealism and very public acts of philanthropy,  promising a fairer and more prosperous future for Ticker Square and an end to the vicious oligarchies of the past. Flooding parliament with an endless litany of proposals, they busy themselves with political meddling and manoeuvring, always in the name of a “brighter future”. However, behind curtains, many whisper the socialites, diplomats, and wizards of the Weavers are more (or less) than they first seem. They say their main priority is political gain rather than real improvement, and that the Webbers' tendencies toward scheming and subterfuge have so far only sunk the Square further into chaos. The Needles wage a cold war against the staunchly traditionalist Quills, preferring to batter their rivals with a barrage of endless maneuvering and legislation than through open war in the streets.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Non-Lawful
Recommended Class: Any Non-Druid
Recommended Race: Any


Quote from: The Worshipful Guild of Accountants
Led by Guildmaster Oscar Tchammorar, some accuse the accountants guild of being little more than a guildmaster led street gang or private army. They are nicknamed the "Quills" in common slang. They are known to be deeply sceptical of Peerage rule of the Square and of their appointed representatives, and their time in parliament is spent mostly in obstruction and ensuring nothing gets done. The Accountants value business acumen above political manipulation, and direct action above petitioning or passing laws; in their minds, it is still gold rather than seats that rules the Square. The public perception of the Accountants is poor; they are often regarded as little more than an unruly assortment of loan sharks and enforcers, with some even claiming hired assassins number among them.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Non-Good
Recommended Class: Any Non-Druid
Recommended Race: Any
« Last Edit: July 09, 2020, 10:55:43 PM by SkillFocuspwn »



Pigadig

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on: May 12, 2020, 07:52:23 AM
House Nephezar is no longer accepting any further non-human PCs. If you have a concept that may fit that looks human and wish to join the House, please make an app for it.



Arc

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on: July 08, 2020, 01:48:11 AM
The Weavers Guild and the Accountants Guild have been added