Author Topic: EFU:COR Associations  (Read 6814 times)

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Pigadig

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on: February 02, 2019, 11:35:19 PM

Quote from: House Orza
The Orza are a relatively new power in the Ward.  Grigori Orza proclaimed his ambitions for a lordly seat as a young man, then merely the captain of the Gutterknives - a band of brigands-turned-sellsword.  Wielding overwhelming military force as his primary tool, Orza first killed for the Lords until his prowess could not be denied - and then claimed his seat.  The Orzas have recently claimed the fastness of the prestigious House Moonspear, in that lord's absence -- an unpopular move with their rival Houses.

Retainers of House Orza maintain its peerless martial tradition, and even in peacetime they compose themselves as rough-shod soldiers on a long campaign.  The Orza represent a new way of thinking in the Peerage Ward, the idea that might and discipline triumph over ancient titles.

Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any, however Lawful PCs will have an easier time.
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 04, 2020, 08:32:59 AM by Ironside »



Pigadig

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on: February 03, 2019, 01:33:11 AM

Quote from: House Glitt
By the efforts of Mairead Glitt and her loyalists, the Steward Skudge has been driven out from House Glitt.  With the support of his family and leal retainers, Lord Bernard -- now struggling to maintain his sobriety -- has come to terms with the destitute poverty of the House.  Aiming to do his father proud, the Lord Glitt now surrounds himself with what few souls in the Peerage Ward still remember the honor of the Old House.

Still impoverished, but undaunted, the men and women in service to House Glitt are fiercely loyal, ferocious in their duties, and boisterous in their hall.  They have a reputation for being loutish, for speaking their minds, and for always honoring a debt to a friend.  They are much loathed by the formal, dignified Houses for their swiftness to anger, and their dissatisfaction with the often sinister scheming of the other Peers.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any Non-Evil
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 28, 2020, 11:10:42 AM by Pigadig »



Pigadig

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on: February 03, 2019, 02:25:28 AM
Quote from: House Sunpurse
The solemn and dutiful retainers of House Sunpurse have been a presence in the Ward since its founding.  The heirs of the House are afflicted by a curse of ill luck, and each has met his untimely demise before his 35th name day.  Currently, there is no living male heir to the house - Phelan Sunpurse has gone missing.  The Widow to the late Lord now exists in a state of perpetual mourning, locking herself away in the crypt-like basement.

Retainers to House Sunpurse are generally phlegmatic, dutiful, and focused on the dusty histories of their prestigious House.  The ideal Sunpurse is demure, focused, and driven - measuring ambition with assured success.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any Non-Good
Recommended Class: Any Non-Druid
Recommended Race: Human
« Last Edit: April 04, 2020, 08:32:41 AM by Ironside »



Pigadig

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on: February 03, 2019, 02:45:21 AM
Quote from: House Nephezar
The haughty and mystic House Nephezar is among the oldest of the Peerage, and contend that their bloodline holds the purest and most noble lineage.  The heirs of this house are prone to profound genius, or abhorrent madness; the official line of thought is that not all heirs of the family can contend with the potency of the Celestial blood in their veins, and some grow mad or mutant.    Currently, the Lord of the House is indisposed - and it falls to his Brother and twin children to administrate affairs.

Retainers to House Nephezar are dogmatic and zealous Censors, or mystical and estoeric Thaumaturges.  A strong arcane tradition dominates the house, though rather than the classical atheism espoused by most wizards, the Thaumaturges of Nephezar contend that their magical prowess is nothing less than a gift of the Gods.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Lawful
Recommended Class: Any Non-Druid, Wizard will have a tougher time.
Recommended Race: Human
« Last Edit: May 12, 2020, 07:50:10 AM by Pigadig »



Pigadig

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on: February 03, 2019, 02:47:08 AM
Quote from: House Velstra
House Velstra has endured the tenure of its reigning lord, Norbert Velstra, badly.  It is a House afflicted by constant scandal, and extravagant excess.  Lord Norbert is infamous for siring many bastards, colloquially mocked as the "Winespills" -- it is a testament to Norbert's good humor that this now stands as their official surname.   Despite the aforementioned, the House maintains its position through shrewd and intelligent political angling; Norbert's network of uplifted bastards and loyal retainers comprise the most comprehensive information net in all Ring 99.

Retainers of House Velstra are perfectionists, cunning at their trade, and poetic in their execution.  They are artists, hedonists, and gourmands... but not lacking in restraint, when called for.  The ideal Velstra is a peerless socialite, and a shrewd politician.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Recommended Alignment: Any
Recommended Class: Any Non-Druid
Recommended Race: Human (Winespill bastards possible, check with a DM)
« Last Edit: February 03, 2019, 05:59:04 AM by Pigadig »



ShadowCharlatan

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on: November 26, 2019, 06:37:41 AM
Secretive Druid Association
Quote from: Secretive Druid Association
It is well known that organised druidic circles have been hunted almost to extinction in the name of the King and his City, so little is known of the few that manage to avoid this fate. Rumours and old wives tales speak of changelings that lurk in the City of Rings, bringing terror to civilised society and orchestrating foul plots of fairytale evil, beastliness, and mischief.
Quote from: Faction Requirements
Application: Not Required. Discover and gain membership in-game.
Recommended Alignment: Any Neutral
Recommended Class: Druids only
Recommended Race: Any
« Last Edit: November 26, 2019, 06:39:38 AM by ShadowCharlatan »



Arc

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on: April 29, 2020, 11:07:39 AM
Quote from: The Recondite
The Recondite of Ring 98 toil in secret, under the mongrelwood. It is said work in a system of mines, mining the richest living stone to repair wounded city golems- a task believed impossible by the city at large. From a young age, they are taught to work until their hands bleed, and as they grow, they remain ever driven. Together, they are a unified and industrious force within the the city. A people driven together towards a singular and mysterious goal, well hidden from the city at large. At once a people and an organization, the recondite have no true allies within the city, and life within this faction will be a harder experience, intended for more experienced players.

Changed by their connection to the city, the Recondite are afflicted with a crippling disease. Patches of their skin slowly turn to stone, and most of them end their lives as little more than hidden statues.
Quote from: Faction Requirements
Application: Not Required. Earn membership in-game.
Required Alignment: Non-Chaotic
Required Race: Recondite Subrace Only
« Last Edit: October 25, 2020, 07:00:30 PM by Dillusionist »



Dillusionist

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on: October 25, 2020, 07:02:48 PM
Accountants are no longer an official association.