Dirty Fighter ideas.

Started by Trevor White, April 15, 2020, 11:40:37 AM

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Trevor White

I looked at the Dirty Fighter perk on my combat rogue and immediately passed it up. Dirty Fighting is a great feat with no downside at low levels, but then actively harmful to your PC at L8+, as it denies you your second attack and associated 4d6 Sneak Attack. It's a feat I'll put on every single melee wizard or sorc I play, and nobody else ever. Especially given the selection of powerful gloves in EFU:R, It's neither as visibly thematic nor as mechanically useful to a "dirty fighter" concept as say, taking the Bruiser perk and fighting with fists (And knees. And elbows. And biting!.).

Given that:
- If Dirty Fighting were able to be modded like Expertise and Power Attack, then increasing the damage die to +1d8 or +2d4 would be an interesting tradeoff. That would make it powerful and accurate, at the cost of sacrificing one attack (and its associated STR bonus, Flame Weapon, etc). Whereas Power Attack is powerful but inaccurate, although it lets you roll more chances to hit, and trigger on hit effects twice.
- That change would give it the the potential to be the go-to move vs high-AC, High DR foes. At least for mid-BAB characters who know Power Attacking would just make them miss their second attack anyway. I did think "maybe 2d4 is too much" and then I remembered that a sling is 1d4, a heavy crossbow is 1d10, and when was the last time you saw a anyone focus on a heavy crossbow? For the same reason of "More attacks=more chances to hit=more damage"
- Or the Rogue Dirty Fighter perk could grant some other bonus in addition.
This is Egon.  He's been away so long he forgot both his normal account name AND the email account he used to register it. So now he's on an alt account until he fixes this :P

MAGIC

I think it would be interesting if a hit from dirty fighting had a chance to make the target flat footed, denying them dex ac and opening them to sneak attacks in the next round.