Improve the prospector's faction loot.

Started by sinclairlim, July 03, 2020, 04:25:24 PM

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sinclairlim

I've been playing as a prospector, and the few times I've actually have gone prospecting with the group I noticed how awesome the feeling of exploring the planes is. It is really enjoyable to do so with people who know what they are doing and are prepared. I don't think the unique loot prospectors have aids in that feeling, however, making being a prospector pretty irrelevant when exploring seams, other than having an IC reason to "want to". In addition, I think the unique prospector loot is rather medicore and uninteresting.

I was thinking a few things could be added to make being a prospector truily be a boon to actually exploring seems, such as:

-Some sort of ligthened "elemental" survival and mobility gear, like bedrolls, grappling hooks and ropes, climbing claws, etc.
-Things that make getting cured of planar sickness faster, like potions or amulets that passively increase how fast you get bettre while outside.
-Improved uniforms that make planar sickness advance more slowly while exploring. Maybe more than one version: one that reduces the sickness a little, and then later, more expensive versions that reduce it by a lot.
-Items that allow you to set up a campfire to rest around anywhere on an elemental seam (Which would  make it so it is a great incentive for non-prospector groups to bring a prospector when exploring a seam, as if they were hiring a "guide".)
-Maybe some rare and expensive safety meassure, like an item that pulls you and people around you outside of seam after a few rounds and drops you in a random place in ring 99. Again, to incentivice non-prospectors to want a prospector with them when they explore seams.

etc.

I think it would also be nice to have some cool-looking weapons for prospectors, more for the visual identity factor than for the power factor. For example, swords with elemental damage and a physical damage penalty, etc.