Kant's Realm - tone down library imps

Started by cherrytop, May 08, 2021, 04:44:31 PM

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cherrytop

The imps are pretty chaotic. In my run of the quest, I experienced a scenario where two characters (combined health of about ~160) were downed almost instantly by the magic missile barrage. Other groups have complained of loading into immediate death from them as well. Unlike Darkskull, it doesn't feel like you're allowed a "moment of recognition" that blur is necessary here; death is instantaneous.

As an off note, if there's need to compensate elsewhere, the fire area seems particularly easy compared to the rest of the quest.

Dredi

I believe that some areas are intentionally more difficult than others, however yes, just adding a tiny little foyee to this area so you're not immidiately in vision of the Enemies from the second you spawn in would helpo substantially. Its instapopped more than one high level PC, depending on who is unlucky enough to load in first.