Make Quest XP not subtract from the Death Recovery Pool

Started by Ramc, January 02, 2022, 04:46:04 PM

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Ramc

Sometimes it is just a matter of luck and circumstance as to when you get got by an unlucky pair of lizardman crits dragged toward your soft, unspelled rogue at the start or the end of a day of questing.

While I presume the Death Recovery Pool (DRP) xp is supposed to make it so you don't get stressed and feel the need to immediately go out there, it does feel like you are being kind of penalized for doing anything after because the DRPxp is lost. The last two times I bit it right at the start of various quest or DM xp plot stuff, but still wound up with my usual amount of RPing around downtime after. If circumstances had been reversed timing-wise, I'd've simply had a quicker time recovering. If that makes any sense.

Quest 'trains' are not always reliable to get on especially if your playing time is spotty and this might make clawing out of the 'whoops back to 7 gotta get back to 8' zone a little less frustrating. For me, at least. I am biased at the moment however.