Guild of Industry of Little Ticker

Started by Royal Winter, January 16, 2022, 06:33:56 AM

Previous topic - Next topic

Royal Winter

The heart and strength of Ticker Square was always the craftsmen and workmen, not the merchants who piddled away the dream on bribes and greed.  Though we seek to gain coin through the selling of the product of our labor the money is the means, not the ends.  Little Ticker remains a slum of the destitute and deranged because it lacks the one thing that truly makes it what it should be: Craft.  Thus starting first with those who work steel and other metals we will build up a Guild of Industry to be the beating heart of craftsmen.  Perhaps if and when we grow we will expand our purview to other trades.

The Guild of Industry will rebuild Ticker in spirit and in form by bringing to the poor the one thing they truly need, steady and fair employment.  But rather than aiming for radical or revolutionary dreams of independence we seek a symbiotic relationship with the Great Houses of the Ward, to offer them steel, gear, expertise, and resources so that they might better defend us and in turn we might build a better Ward.  We are a faction that builds bridges, not burns them.

The Guild seeks not to play favorites or entangle itself in the plots of Houses or the far seeing dreams of new settlements and hubs, rather the aim is to restore and build up what is already here before us, to give us solid footing before gambling what little we have on citadels, tribes, harbors, and ponds.

Structurally the Guild will be internally egalitarian and focused on cooperation and sharing.  This is not, however, a utopian dream of peace and harmony but rather a practical means to an ends.  We focus on what suits the crafts and trades bests which is, in theory, cooperation.  What you use your crafts for is less our concern than that your master it and have a place to explore it.

QuoteRecommended Races:  Any tolerated in the Ward, however Humans and Dwarfs are the most likely to fit in.
Recommended Classes: Fighters, Rogues, and Clerics will have the easiest time but any (Ward legal and tolerated) Class is welcome.
Recommended Alignment:  Lawful is recommended, but not required, for the fair minded and honest intent of the Guild.
Special Requirement:  What you are is less important than what you can do; you must posses at least some points in one of the crafting secondary skills, practical or "flavor" skills both work.

Royal Winter

Given recent events with the founder, Caleb Davis, the Guild concept has slight changes but not radically so.  Most of the above is still true however, House Velstra has become the Patron of the Guild and the Guild will focus, at this time, on metal working of any and all kinds.  Smithing, jewelry, smelting, mining, engineering, and tinkering are all prioritized and welcome.