Feat to make haste not break invisibility

Started by Vlaid, April 09, 2022, 04:10:04 PM

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Vlaid

Either still spell, silent spell or improved initiative (or a combination of Still/Silent and Improved Initiative) might offer the additional bonus that when you haste while under the effects of invisibility it does not break. Would only apply to haste you cast yourself (ie, a fighter or multiclass should not be able to take it for the purposes of using potions).

Primarily intended to be an option for wizards (with their extra feats) as it would be a bit cost prohibitive to other casters.

Random_White_Guy

Sorcerers/Bards/Clerics only Silent Spell, Wizards Silent Spell + Improved Initiative (Since they have more feats to burn, spend that currency if you want to easy gank oven).
[11:23 PM] Howlando: Feel free LealWG
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Don Nadie

I dont know, I think this would make it too easy for wizards to suddenly appear with CC + blasting and completely obliterate people. It seems (to me, at least) already easy enough as things stand... So allowing others a 6 second reaction time feels quite alright!

Also, I do think the feats proposed don't really make that much sense (shouldn't it be something related to ilusion/trasmutation?). After all, this wouldn't only apply for ganking situations, but also for travelling and the like.

That said, it'd be good if Silent spell allowed invisible casters to not cause the "you hear someone chanting..." message. That would aid in ganking without being overpowered. 

Diabl0658

Invisibility is already the strongest spell in the game, it needs no further buffs

Vlaid

Quote from: Random_White_Guy on April 09, 2022, 05:53:04 PM
Sorcerers/Bards/Clerics only Silent Spell, Wizards Silent Spell + Improved Initiative (Since they have more feats to burn, spend that currency if you want to easy gank oven).

The point is to create options that are more feat tax heavy as additional options primarily for wizards.

Quote from: Don Nadie on April 10, 2022, 11:44:39 AM
I dont know, I think this would make it too easy for wizards to suddenly appear with CC + blasting and completely obliterate people. It seems (to me, at least) already easy enough as things stand... So allowing others a 6 second reaction time feels quite alright!

Also, I do think the feats proposed don't really make that much sense (shouldn't it be something related to ilusion/trasmutation?). After all, this wouldn't only apply for ganking situations, but also for travelling and the like.

That said, it'd be good if Silent spell allowed invisible casters to not cause the "you hear someone chanting..." message. That would aid in ganking without being overpowered.

That was always the case for a long time and it was relatively fine.  The reason it wouldn't be done off a GSF is those already have a large built in use and would just make most casters get it by default, so there would be no point. If you have to go out of your way for an otherwise not very good feat it has a purpose.