More Target Healing Devices

Started by Divine Intervention, February 17, 2014, 09:19:12 PM

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Divine Intervention

This could just be my experience, but there seems to be a distinct lack of any availability of targeted healing devices.  In EFUA/EFUM there was purple crystal cave to replenish healing supplies at higher levels, but all of the higher end quests now do not seem to drop anything but cure minor items or nothing at all.  I can understand wanting to limit people amassing loads of healing, but it limits actually being able to do the more difficult quests for lack of realistic ability to keep the frontline PC's alive.

Moonlighter

I found this to be an issue once my Rogue hit level 8 as well.

I settled by just buying Purple Crystals from lower level PCs, which may be the intention in making them scarce, I guess?

Nuclear Catastrophe

Excellent, the system works.  Just buy some medicine bags / healing kits.   :)

I am rather sure that at level 8 people have plenty of gold.  Consider actually spending it.

Edit :  I guess it does make things a little challenging but I kinda like that people have to consider their supplies a little more carefully instead of endlessly expending their 23 different crystals charges.

Divine Intervention

It's not a problem of having the gold, it's a problem of actually having anything to buy.  The only people capable of manufacturing healing usable by arcane classes are bards, who rarely have both the spells and the feat to do so.  As for healing kits, they are all well and good, but on the higher end quests when enemies are hitting out 20-30 damage, sudden larger healing is basically required or you will die, a +1 hp regen from herbs will not do anything to help.

If there was some way to actually buy this stuff it would be fine, as it stands there is not.  Rather than making things more of a challenge, it just gets to the point where the more interesting/tough quests simply aren't worth doing because either A) They'll murder you horribly or B) You'll use up everything, get no healing back and be stuck with problem A).

Nuclear Catastrophe

I just don't see the quests as being that difficult even at the higher end.  People have normally amassed so much stuff that it beggars belief to me that they can complain about a lack of supplies and/or healing because we can -see- inventories.  And yeah, there's a bit of a dearth of healing - by design.  

I kinda like it.  I mean, not that we ever want to go down the route of requiring an 'optimal questing party' or anything but the best healers are supposed to be priests, right?  Somehow it ended up being mages healing everyone in EfU:M, and the priests just buffing and meleeing.  That doesn't sit right.

But I guess it can be changed easily enough if we want to have purple crystals back.  It's an incredibly delicate balancing act between seeing people with 4 pages of purple crystals or seeing people with one or two, and relying on a priest or medicine and taking things slowly.  Which I think is definitely an option for the higher end quests.  If you're taking 20-30 damage a round and relying on constant curing then somethings going wrong somewhere :)

xXCrystal_Rose

What DI is talking about is really more of a high level problem. From 2-7 you quest up and stockpile things, and eventually you'll get a high enough supply to be capable of going past 7 without dying too often- the result of many deaths along the way. Once at 8 you have what you gained prior to that level and that is it. Almost nothing more is possible to be gained and the upkeep cost becomes higher than income. There is, however, a new higher level quest which has a gold reward enabling you to buy the things you need which do not drop as item rewards, if you create an optimal group. So there certainly are options for higher levels, but the reason they have items isn't because they are capable of getting them. It's because they managed to stockpile enough from lower levels. Lower levels is gain, higher levels is lose until you eventually run out and die to repeat. Some exceptions for class/archetype apply though where they can handle higher levels with almost zero upkeep.

Howlando

Although it is certainly by design that we've moved from the EFU:M economy of everyone having unlimited healing devices and questing being about spamming healing on the fighters (in EFU:R cure spells/medicine bags are vastly more useful, which is a good thing), I am sympathetic to the notion that we can ease up slightly for higher level PCs to acquire some healing - so that will happen eventually.

Professor Death

Part of me likes the low amount of healing items available because now all those points I put into healing skill have some use. On a good roll, I'm healing 25-30 damage for 6 gp. Yes it takes a while, but it's cheap. With that said, I do think there is a place for a tad more healing drops since the bags are NOT a good solution in combat and even with full buffs up, I've been seeing people take some serious hits. And like others have said, there is a weird paradoxical hoarding of higher level curing items that occurs in some lower level quests that drop CSW items and even more CMW. One solution is to save up and buy a wand, but those can still be hard to get. One innovative PC a few weeks ago took up a collection from the adventuring party to purchase a healing wand before they headed out. Genius!