Author Topic: Explorables  (Read 1841 times)

0 Members and 1 Guest are viewing this topic.

Zango_Unchained

  • Hero Member
  • Status:
    Offline
    Posts:
    1100
    • View Profile
on: June 07, 2014, 06:20:25 PM
We should all develop a format for explorables that we make, so we can combined them all into one area for submission. This allows we builders to not have to make 10 explorables to submit it, but instead lets people make small bits and in the end we just place them in the same area for submission.

Zango, I can't understand you/TL : DR:

Lets come up with a format for a set of explorables so we can compile them all together into the same area for ease of submission.



Dillusionist

  • Dungeon Master
  • Status:
    Offline
    Posts:
    756
    • View Profile
on: June 07, 2014, 06:32:27 PM
"Format?" You mean area ambience? It seems like something largely dependant on the theme of the set of explorsbles.

Unless you plan to pass a singular module from builder to builder to work on explorables in sequence there is no efficient way to "combine" areas that doesn't involve rebuilding them.

I guess its a cool thought if you only have an idea for one explorable and want to work with others for spacial economy!



Kinslayer988

  • Hero Member
  • Status:
    Offline
    Posts:
    2471
    • View Profile
on: April 08, 2015, 06:00:34 PM
I have a few Machine explorable areas I have been working on to promote Machine travel.
<SkillFocuspwn> no property developers among men only brothers