Subdual/Blackout mode on Traps?

Started by Random_White_Guy, October 14, 2014, 04:01:42 AM

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Random_White_Guy

I know that EFU has a lot of scripting wonders but is there any way to make Traps subdual an individual? Or would the amount of scripting required for that exceed the potential?

It would just add an awesome level of terror and maybe more trap use if stepping unsuspecting onto a trap launched you into the blackout mode.
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Paha

I have some slight ideas of a logic that "might" allow it but it's far more painful than what is worth, and even if I might test it one day, I can quite safely promise that it's not anytime soon.

It's by design and engine such that it won't be easy.

Mortui

I believe other servers do have this capability, however most of them also have the downside of EVERY trap only doing subdual/blackout.

If that could be bypassed it could be a very neat idea, but otherwise it would make quests with traps trivial, as you would only be knocked out for 5 minutes.