Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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RIPnogarD

Gardeners gloves
5 charges
+1 poison
+1 desease
Entangle (2)/1 charge

~OR~

Gardeners gloves
Usable by Druid/Ranger
+1 poison
Entangle (2)/1 daily


Can ya tell I need a silly entangle spell, (and I don't wanna spend a spell slot on it) grr... :???:

derfo

prebuffer's delight (boots)

'these shoes, aptly named the prebuffer's delight, hold a variety of basic strengthening spells best used before engaging in combat, given the shoes' clumsiness to wear

5 charges

1 charge bull's strength
1 charge barksin
1 charge magic weapon
-2 ac dodge
-2 dexterity

TheImpossibleDream

Quote from: RIPnogarD;157840Gardeners gloves
5 charges
+1 poison
+1 desease
Entangle (2)/1 charge

~OR~

Gardeners gloves
Usable by Druid/Ranger
+1 poison
Entangle (2)/1 daily


Can ya tell I need a silly entangle spell, (and I don't wanna spend a spell slot on it) grr... :???:

The items are valid but unfortunately entangle/day does not work to open what you're trying to open!

Nights Bane

More 'unique' loot suggestion?

We have a powerful little editor in the aurora toolset.  Why not think a bit more outside the box for unique loot suggestions?  Like a 'Spell sequencer ring' which could save spells cast upon it... Or a 'javelin' which is a simple spear but can be thrown.  I remember lobbying for a 'blackjack' item for rogues, but I don't think it went in- in the end.

I could make both these things for twenty minutes of scripting, probably less in fact.  

I'm aware that pallette clutter is something to keep an eye on, but isn't there an item tracking system on efu? These things are unique after all, you could always delete the script when you've had your fun with the item.  

Also sorry this sort of a suggestion, but I thought it ould serve better in this forum.

Egon the Monkey

I reckon a Blackjack could be done with:
QuoteBlackjack
"A small leather bag filled with lead shot. An easily concealable weapon good for getting the drop on a victim, but useless in protracted combat"
Mace
No Damage
Damage Penalty -2
Hide +1
Bonus Feat: Blackguard Sneak Attack, 2d6 (BG sneak stacks with Rogue Sneak. If it's not an item feat, I know Nut's got a way to add it anyway)
Dangerous with sneaks as you'd get 1-10 dmg, useless if facing someone.

 In fact I think Howl actually scripted a no dmg club that'd daze if you were in as position to sneak attack them, as DM loot.

TheImpossibleDream

Quote from: Egon the Monkey;162525I reckon a Blackjack could be done with:

Dangerous with sneaks as you'd get 1-10 dmg, useless if facing someone.

 In fact I think Howl actually scripted a no dmg club that'd daze if you were in as position to sneak attack them, as DM loot.

Needs to be rogue sneak attack 2d6 as blackguard and rogue sneak attacks stack with one another meaning this could be QUITE brutal for a pure rogue.

Egon the Monkey

That's the idea. It has no dmg, a further -2 to reduce the dmg range and bonus dm,g from STR, and so it's very strong in flank and utterly useless in the front as the sneak won't trigger. Maybe more -dmg. it is meant to be a sneak attack only weapon.

Rhonus

As you can change weapons in combat as a free action, rogues would just quick slot it and as soon as they get any sneek attack cahnces, just pop it out and rape. If the target turns to them, quickslot back to a normal weapon. Could be so easily exploited.

derfo

Blackjack seems like a decent idea, I don't really see how it could be overpowered when someone can just use a greataxe or a worthwhile weapon instead though

Egon the Monkey

Quote from: Rhonus;162659As you can change weapons in combat as a free action, rogues would just quick slot it and as soon as they get any sneek attack cahnces, just pop it out and rape. If the target turns to them, quickslot back to a normal weapon. Could be so easily exploited.

That's the aim, not an exploit. It was my thought on making a pure backstabber's weapon. This would give you 1-10 damage on a finesse weapon, BUT only on sneak attackable targets. It wouldn't deal base weapon dmg ever (No dmg attribute on the weapon and -2 dmg on top of that to nerf STR dmg). You compare that to say a +1 dmg rapier that's available, which would be 2-7 18-20 crit. This would be good but with major drawbacks. It would in fact be the opposite of the No Damage Rogue's Mace that is only useful to deal positive damage to undead. You could in fact offer it in a couple of versions. What self respecting Docks Thug wouldn't want to be able to jump a Stygian using half a brick in a sock as an improvised ambush weapon? XD
 
Vendor Loot Version:
QuoteBrick in a Sock
Club
"Always the boon to the goon in a hurry, this is a brick or rock of some sort stuffed into a thick and knotted sock to serve as a handle for a makeshift flail. Not much good where you want a knife, but decent to ambush a victim for a mugging."
No Damage
+2 Bludgeoning damage
Bonus Feat: Blackguard Sneak Attack (1d6)

RagingPurpleGiant

One or two items for my 'crazy gnomish inventions' line of items.
 
QuoteGnomish Steam-Powered Annoyance Gauntlet
 
Base item: Gloves
 
Originally the creation of the impish and now renound gnomish wizard Gobdi Bimplenoxtreplin durring his his his years of stay within a mage's academy in Waterdeep. These heavy iron gloves make a constant drone as gears churn within them and water boils, small smoke-stacks all over the devices bellow steam on occasion.
 
The gloves themselves offer little in the way of defense but are very handy should the user desire to cause a small bit of havoc. The gloves allow the wearer to generate a mild electrical shock at a distance.
 
A warn out lable is printed on the right hand near a hole "Refill With Water Nightly".
 
Properties:
Added Weight 20 lbs
Electric Jolt 5/day
Lightning Bolt 10 charges
[/B]
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

RagingPurpleGiant

QuoteAmazing Exploding Toothpick
 
Base Item: Misc. Small.
 
During a painful drudic seige in Lantan many years ago a gnomish inventor sought to placate the druids by creating an invention that would aid nature as much as it did gnome-kind, proving once and for all that Alchemy and Nature could co-exist.
 
After many nights of tireless work and research the gnome invented the "Amazing Disolving Toothpick", a toothpick that would disolve moments after use, to aid in stopping the ceaseless litering of toothpicks in the streets and forrests of the isle of Lantan.
 
Much to the gnome's surprise durring his initial test of the toothpicks they were extremely explosive.
 
There was much rejoicing in the gnome's village when the druids were all silenced by a barrage of the gnome's new and improved "Amazing Exploding Toothpicks".
 
Properties: Fireball 1 use. Caster level 10.
[/B]
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

RagingPurpleGiant

Maybe a good item to involve in a plot or possibly even to start a mini-plot for whoever manages to find it.
 
QuoteArch-Staff of Eyes
 
Base item: Magic Staff
 
This staff appears to be crafted of pertrified wood, but upon closer inspection it is composed on the intertwining eye-stalks of many dead beholders. The head of the staff is a grouping of four beholder eyes all staring out in various directions.
 
It is said that this staff was created when a great wizard slew the first beholder ever spawned. Legends hold that the staff is destined doom its' possessor, for the one who holds the staff inevitably attracts the attention of beholders from deep within the earth and their primal urge to sap the life from any who dare to touch the eye-stalks of their ancestor.
 
Properties:
Negative Energy Protection 1/day
Clarity 1/day
Stone to Flesh 1/day
Death Ward 1/day
Magic Missile 1/day Caster level 8
 
Special Property:
Cursed; Cannot be removed from inventory until death. (If possible)
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

RagingPurpleGiant

QuoteCloak of the Skinned  
Base Item: Cloak
 
This cloak is stitched together from the partially tanned hides of the civilized races. Embedded into the flesh of the cape are many twitching eyes of varying colors. A large symbol of Velsharoon if scorched into the back of this cloak by way of branding.
 
Properties:
+1 deflection AC
+2 deflection AC vs Good
Vampiric Touch 1/day Caster level 8
[/B]
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

RagingPurpleGiant

QuoteEvard's Irrepresable Huts
Base Item: Misc. Small
 
This sack is full of small figurings appearing to be clay houses, painted and crafted to look very inviting and quaint.
 
When thrown a hut expands and grows until it reaches three times its current size at which point it explodes with a pointful "boom". Weither or not this was the hut's intended function is not known.
 
Properties:
Soundburst 10 uses.
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1