Amazing Loot Ideas

Started by Sternhund, April 15, 2009, 02:55:34 AM

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IxTheSpeedy

Good aligned long sword.
Zero damage
+1 to hit evil apponents.
+1d10 divine damage versus evil.
+1 AC versus evil.
Immunity to Fear

I like the idea of intelligent blades.  The above could be RP'd that the sword will not allow you to use it against anything but evil foes.  This blade would obviously be devestating against a palemaster.

Egon the Monkey

Amulet of The Second Chance
If you would be instantly killed by a single hit (deathspells excluded) this amulet instead causes you to be reduced to -5 health and bleeding.

It's a way of avoiding Critsplosions taking you out from 20-30 health to dead out of nowhere.

Thomas_Not_very_wise

The Dagger of healing

No damage

On hit Cure light wounds (5)

Luke Danger

Banner Carrier:

This flag will attatch to your back, allowing you to serve as a Banner Carrier. As Banner Carrier, you suffer -10% Movement speed, however, you and allies gain +1 to all saves, as well as +1 to your AB and AC. You also get Cure Minor Wounds cast upon you every turn. This lasts for 100 Turns before becoming to broken, or when a PC is beaten down (either in FD, Subdual, or Spar).

This, ideally, will be given more to NPC's than PC's (and even then, mostly for DM events possibly, such as a Battle of Fort Senuspur). I -really- liked the idea from Lord of the Rings: The Battle for Middle Earth II, it made it seem, I dunno, brilliant and really looked good.


Silverthorn Arrows:

These arrows allow one to knock an opponent down from range with suprising ferocity.

On hit KD (DC 20 Fortitude or somesuch), +1d6 Magical


Another insperation from Lord of the Rings: The Battle for Middle Earth II, it's the Elves' arrow upgrade, and damn it's cool.


Shout of Eledial (Eledial is an example name)

This scroll will allow you to shout a name, causing an effect.

Example: Shout of Eledial casts Fear (7) on all enemies in a Collosal area.

Another LotR insperation.


Spellsword Mail:

This Mithril Mail was designed for spellswords. It is a fitting tool for any arcanist.

Chain shirt, +1 AC, no Spell Failure

Intent: Make Spellsword more viable. Seriously, I'd like to see a spellsword Fireball the orcs in the middle of a fight using the actual spell.

Porkolt

I once suggested random complicated Gnomish contraptions that provide various bonuses depending on your Craft Trap (mechanics) skill.
 
For instance, a pair of extremely complicated goggles with dozens of lenses, settings, and other random crap that gives you a search/spot bonus equal to Craft Trap/2.

Kotenku

A dagger which actually casts Cure Minor Wounds on the ENEMY onHit.

I do not mean the item property "OnHit: Cast Cure Minor Wounds" Nor do I mean, "1d4 Positive Energy Damage." I mean, a dagger which literally casts cure minor wounds on the target when you hit them with it. This item will be almost useless at healing friendly players, because it does the same amount of damage that it heals. Plus Strength. It could however still work as healing, when somebody is lucky. Beshaban/Tymoran Cleric hitting their ally with the dagger while they're at -1 HP and getting lucky and healing them back to life? Well, it's not a -smart- idea, but it sure is cool.

It will also give Rogues and Halflings an almost  viable weapon to use against Undead with DR, something that they are sorely missing.

So yeah, there's my defence for why you should attempt to do this.

Kotenku

double post, i know.

Quote from: Thomas_Not_very_wise;120352The Dagger of healing

No damage

On hit Cure light wounds (5)

... oh god f***ing dammit.

You could have at least made your presentation of the idea not suck.

SN

A Hooded Cloak.


Which, upon putting it on, changes your head to the default hooded head for each race.

Would be awesome if this was possible, for all into the 'fishy' business.

AKMatt

Not necessarily an item, but some way for PCs to carry other PCs who are not corpses would be very cool.  Weight based on race (or subrace, probably), with some variation from constitution (percentage of racial weight?) and it basically puts a force follow on the character being carried and prevents them from using weapons (for small characters, spells might still be feasible, or perhaps using darts, scrolls, wands, etc.)  Might also put some concealment on the character being carried and increased damage vulnerability on the one doing the carrying (although this could likely result in some sort of exploit popping up).  For thoroughness's sake, put a daze effect or something on the person carrying so they can't tote that halfling around while still swinging a greataxe or casting spells or what-not.

It could be used like searching, where the other player must agree to be carried, or must be subdued already.  This lets you drag victims away as prisoners, or rescue unconscious people and get them to a safe place for healing.

Just something I've thought might be kind of nifty.

UnholyWon

Garrote: Items that straggle the opponent, placing the opponent in unconsciousness. It could be strickly a sub-dual weapon. I always think of the rogue that from the shadows strikes out wrapping a gleaming thin wire around the victims neck, and then robbing them or whatever. It goes with the, "I never saw it coming," or "I didn't know what happened till I woke up."

I was also thinking with the Garrote, a rogue with 3 or more levels could apply the damage of their sneak attack to the garrote also. It seems like cool sub-dual idea.

I would like to see amputation devices, could lead to some gruesome RP with characters having to remove another characters leg or arm. I guess there would still need to be DM invention here.

Underwater breathing devices, like actual helms or armor! So much of the server is underwater and needs exploring.

Thats it for now...

Relinquish

If scripted fat traps are put in, make a 10 lb pie that upon consumption makes you fat.

Daemonic Daz

Band of the Deciever

This dark ring ocassionally phases in and out of existance, drawing its energy from the Plane of Shadow. Common amongst the faithful of Mask and his priests. They allow the wearer to create a copy of himself for a short time, confusing assailants just long enough for the wearer to slip away.

Basically it'll be like the flame twin except it doesn't explode into a fireball when the twin is unsummoned.

This is something I wish Davril had  :(

DeputyCool

We've actually had an item that did that, Daz. <_<

Porkolt

I thought shadow twins were already the special feature of some cleric domain?

Sternhund

Book of Answers

You ask a question, then use it. On use, you open the book to a page and it will give you an answer to your question. (Like a magic 8-ball.) I imagine a daft Oghman could make great use of this.