Sneak attack: light weapons only?

Started by Letsplayforfun, April 26, 2009, 09:03:16 PM

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Letsplayforfun

It does feel odd to me that heavy weapons can be used to 'hit a weak spot', when they are designed to smash the whole opponent.

If it's feasible, I would certainly be in favor of sneak attacks be restricted to small weapons (maybe medium, i dunno)

It'd put more use for the dirty fighting feat, too.

Just my monthly 2c.

N/A

That's a horrible idea.

There is no need to make certain things more realistic. That would be as if requesting to give large weapons fewer attacks per round because they are more difficult to swing, or having certain flame spells inflame the environment, dooming everyone to a fiery death.

Sandstorm

I am in support of fire weapons inflaming the environment and dooming everyone to a fiery death.

N/A

Let's petition for it. Will you start the thread, or should I?

Drakill Tannan

A large weapon can hit a weak spot as much as a small weapon. Surely with a shortsword is easier, but if the oponent is distracted i bet even a greataxe can be aimed to a defenceless point.

Besides, no matter what the weapon might be, or where it strikes. If you hit someone and he is not expecting it or can't take action to defend against it, it will deal more damage. Sneak attack is basically striking when the oponent cann't prepare himslef for the attack, so it makes sence in ANY weapon, even magic (no, i'm not suggesting fireballs to deal sneak attack damage) although that is not used in D&D.

N/A

I am for fireball sneak attacks.

ScottyB

This suggestion is not possible. This is why:

1. You would have to hook this in to when the weapon is equipped, to see if it's a light weapon or not.
2. If it's not, you would have to strip the Sneak Attack feat.
3. Stripping the feat would require the character to relog in order for the change to take effect.
4. Same relog problem for adding the feat back when the weapon is switched to a valid weapon.

MrGrendel

*golf-swings a great-axe into the opponent's nuts*
 
Win!

ScottyB

That's also a good point, Mr. Grendel. Whether you're slipping a dagger between some ribs, or smashing those ribs to pieces with a well-placed hammer strike, you're fucking somebody up while they weren't paying attention.

scribjellydonut

Quote from: Letsplayforfun;122210It'd put more use for the dirty fighting feat, too.

Equinox

Quote from: ScottyB;122237you're fucking somebody up while they weren't paying attention.

quote of the year.

also Nuclear Catastrophe's motto.

Nihm

Quoteyou're fucking somebody up while they weren't paying attention.

 
Actually, you're fucking somebody up while they're targetting you but another enemy ran in, forcing them to take an attack of opportunity and turn their side to you for almost a whole round.  Lame.
 
You're fucking somebody up in darkness, even when they have blindfight and don't need their eyes to target you at all.  Lame.
 
You're fucking somebody up when they're entangled, even if they're facing and attacking you.  Lame.

Verybigliar

You've been distracted by the enemy and forced to react or get stabbed in the back, not lame, but reality.

You have more keen senses for fighting the unseeing, you aren't all-seeing. You for sure don't see and know everything, you are just better than many. Reality, again.

You're entagled. What more is there to say. Your feets are caught up, you can't move or change your stands really, you're fucked up. I do think there is quite many reasons for why this simply is not lame.

Anonymous Bosch

Damn, sneak attack is lame as well?
At this rate, all the things I enjoy in a build will be decreed lame and nerfed into oblivion.

Drakill Tannan

Quote from: Letsplayforfun;122210It'd put more use for the dirty fighting feat, too.

Actually..

Dirty fighting sucks anywhere else. But i belive in EFU it can be a very good feat. After all, not many characters get three attacks per round, general tanks and damage dealers, as well as dual wielders would stay away from it, but a non-dual wielding rogue, or a melee mage, a cleric.. before they reach level 9 they will only have 1 attack per round, and that 1d4 extra damage with no penalty at all does no harm. Melee mages SHOULD take it, sine they will be stuck with one attack per round forever.

So it's uses are limited, but it can be used.

EDIT: Actually entirely due to this thread i decided to test it. And it works well. A pure melee mage can get in once he/she reaches level 6, but once there it can contribute masively to the damage: imagine a dwarf with a greatswrord, a total buffed strenght of 18, greater magic weapon level 6 and flame weapon:

 That would be 2d6 + 1d4 + 6 + 2 damage with an AB of 9. Pluss whatever flame weapon may add. That's 11-24 damage per round, with an average of 16. Plus whatever flame weapon adds, wich if i'm corect would be 1d4 + 6. And it can be hasted to two attacks per round.

Correct me if i'm wrong but that's a lot of damage for a character who could also be buffing the party.