Charisma ability score from perk should count towards bonus spell slots

Started by merrychase, August 26, 2020, 07:00:26 PM

Previous topic - Next topic

merrychase

What: With current implementation, the +2 Cha from the mesmerizer sorcerer perk does not allow you to use the bonus spell slots that correspond to the character's modified charisma.

How: The perk modifier is momentarily reapplied after resting - so for an instant, the PC gets the full effect of the charisma bonus, but then the spells are lost when the modifier is removed/reapplied

Details:

At level 10 sorcerer has the following base spell slots available
Cantrip: - (EFU custom)
Level 1: 6
Level 2: 6   
Level 3: 6   
Level 4: 5   
Level 5: 3   

A sorcerer with 18 natural Cha will have 20 Cha after level 8 due to mesmerizer perk. In the character sheet this appears as a green buffed ability score

So in effect, with the rest/reapply implementation, the PC gets the row of bonus slots that fits their lower, pre-perk Cha modifier

Score   Modifier   Bonus spell slots by spell level
                         1   2   3   4   5   6   7   8   9
18-19   +4   1   1   1   1   -   -   -   -   -
20-21   +5   2   1   1   1   1   -   -   -   -

i.e. you lose one level 5 spell slot in the level 10, 18/20 Cha example.

Fix: Paha indicated in Discord chat a few weeks ago that the remove/reapply implementation for perk ability bonuses is related to a check on whether the character still qualifies for the perk. That this checks for example that the PC is still pure sorcerer and at the correct level and that some new scheme would need to be implemented if the ability score bonus were to be treated like a natural, unbuffed ability score. As best I can tell this issue really only effects the current mesmerizer perk, so a more limited work-around that applies to this perk might be one way to go.

For an example PC, see Miriam Fontaine.

Paha