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Messages - petey512

#376
Off-topic Discussion /
September 13, 2008, 12:30:24 PM
Sharks with dharma inititive logos on their bellies also. and a smoke monster!
#377
Off-topic Discussion /
September 12, 2008, 03:33:10 AM
I'm j/k. Lost is a good show. But they seriously don't finish off a lot of their plots, they forget about some of the stuff I think. <_<
#378
Off-topic Discussion /
September 12, 2008, 02:20:34 AM
Yikes
 

That means half the plot we come across will eventually disappear, be forgotten, and come back a year later.
#379
Screen Shots & Obituaries /
September 12, 2008, 02:17:08 AM
Yep, it was a blast playing with you dude! sucked when you had to leave, but you know, whatever. :P I Still have Izzy going. She's level two, and practically useless except for all the money and loot and keys she's carrying. XD.

Moving on to some new plot material, if you start playing again, I'll let you in on it. ;p
#380
Introductions and Group Management /
September 10, 2008, 10:19:16 PM
it's cool dude, do what you gotta do!
#381
General Discussion /
September 10, 2008, 09:21:57 PM
Everything they said above rolled together in one. Very nice indeed.
#382
General Discussion /
September 10, 2008, 02:01:49 AM
I havn't gotten to see much of the new part of the server yet, but so far it's  mysterious, and interesting. I like how it's kinda blank right now, ready to be moved into by the PCs with new ideas!!

Exploration is gonna be a blast, the only problem is that I have no idea where to go, or maybe I havn't had the time to search properly.
#383
Off-topic Discussion / Gettin Engaged
August 06, 2014, 08:59:54 PM
I asked my three-year girlfriend to marry me today and in a fit of lunacy she said yes :D

I expect my playing times will be eventually effected by this happy turn of events.

Just figured I'd let you fine folks know. I consider many of you friends.
#384
Bug Reports / Dented Drow Helm
May 04, 2014, 01:45:16 AM
Hey! This item says it's supposed to summon a spider? But it doesn't, it summons a cave bat. Which is ok I guess. It's AC is pretty high even if its attack is garbage. Still doesn't make a lot of sense for the item though. Not sure how easily this can be fixed.
#385
That's a wrap folks- a lot of you probably have heard how it went down, I got lucky and Howland happened to be on at the time. If you have not heard it's pretty common knowledge because it happened over the illegal dunwarren sending system.

You can read it here:

http://www.efupw.com/forums/showthread.php?p=379422#post379422

I have to say, this was the most perfect death I've ever seen and I'm still smiling as I post this.

I suppose what's important to know about Perigo was that he was a hot headed prankster with high intelligence and charisma, but horrible wisdom. Hence his untimely demise. I had some plans for him to descend into madness and anger- because he was a bit of a hot-head, but honestly, I like this ending -way- more.

I'd like to thank Moonlighter for her character of Irith- who inspired me way before I even rolled up Perigo.
Gracken, who's a great player, and RPer, and if any of you havn't had a chance to RP with him, you really should.
Sternhund for helping me breathe some life into the character from the very beginning, at the prelude.
Thomas, for having his character suggest the final song's topic.
and many many more that I shan't get into because there's spoilers there somewhere.
#386
Bug Reports / Bardsong: Hallafat's Orisons of Freedom
February 26, 2014, 01:38:20 AM
Recently I've noticed that this song no longer gives my char the song's boost. It will however give the boost to other chars/summons that hear the song. Not sure if this is a feature or not but it might bear looking into.
#387
I hate taking screenshots, so I didn't.

I don't like doing obituaries too much either, but enough people told me I should, so I decided to do an obituary anyway. I'll try to make it interesting without a wall of text.

Thomas was about 19 years old when he died. He'd spent most of his childhood abused by his parents- his mother had hoped he'd be born human, as she'd been trying to have a child around the same time an orcan tribe had raided her villiage- but alas he was a half-orc, and instead of killing him, he was allowed to live so he could help his stepfather around the forge. (They refused to give him a surname, hence; Mis-Born) He would often be burned by his father's brand if he so much as spoke, or made a mistake. Once he hit puberty, his parents grew afraid and they chained him in the basement. A few years later the end came, and his parents disappeared. He grew so hungry that he broke his chains and wandered the wasteland for food- until he found sanctuary. All he wanted was a new family that wanted him- and he got it.

I'm not at liberty to say how he died, but I can explain why he lived the way he did- he was haunted by nightmares of his past when he first arrived at sanctuary, but eventually, with the help of Mikael Galeno, he conquered his past fears in a dream sequence overseen by Meldread, and was "gifted" with a cursed ring that he could not remove- it was bound to his very soul. The Ring of a True Hero compelled him to heroic acts.

It went on with him into the afterlife, and so I can only assume that he wanders the fugue, looking for the Ascended One, the way, and his fallen mentor, Sigvar.
#388
Bug Reports / Failed Charisma Checks
November 15, 2013, 01:55:50 AM
Hey, I really like these low-charisma reactions from NPCs, but you guys should know that by re-initiating conversation with most of these lets you do the stuff they normally wouldn't let you do via. the first failed convo.
#389
Suggestions / Red Spore Mushroom
October 26, 2013, 10:41:17 PM
I suggest making these harvestable. Let me list some of the ways this could be interesting.

They would be very risky to harvest from- their seeds and produce would be powerful assets though, so this evens out, I think.

They could be grown for many purposes:

Deadly poison for food and drink, as well as herbalism/alchemy.

Grown around an area that is being protected in some way. My initial thought is gardens- that seems to be a major complaint- no way to protect them. Likewise they could use to keep people away from hideouts, turf, or whatever. The other side of the coin though is that the one who grows them has to have a way to bypass them or survive their deadly spores.

The only con I can think of is folks growing them on transitions, but naturally there would be rules against this, I'm sure.
#390
Bug Reports / Clown Illusion Quest: Pt. 2 Mirror Maze
September 28, 2013, 07:38:34 AM
We were having a lot of issues with this quest. After killing all the maze masters the main portal wouldn't sends us to the corridor leading out, but instead to one of the trapped transition rooms. Likewise the main trapped treasure chests in each room would not unlock. I'm not sure if they were supposed to unlock when the maze master of that room died, or if it's there for a rogue in the party, but it wasn't until we bullied Meldread into opening one up that the main portal started working right. Also, there was no journal entry for entering the maze, and therefore no bonus xp, which I'm told is supposed to be there.