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Messages - Sem

#16
Suggestions / Re: Spells Suggestions Thread
June 27, 2020, 09:34:08 PM
Phantoms of Deception

I propose if possible that this spell replaces the darkness with an implementation of the vanishing smoke effect instead. As it is, the Darkness can cause hostility issues with both the clones and NPCs who share the same faction briefly with the clones. It causes a lot of unfortunate issues and I think vanishing smoke fits the theme of the spell just as well.
#17
Suggestions / Re: Prestige betting in bridge duels
June 16, 2020, 06:42:44 PM
the command works better in a thematic sense than just two retainers who trading shit bits and broken trophies. It can be used to represent an actual loss and gain of reputation in the ward by virtue of the duel.
#18
Bug Reports / Re: Fire beetle bellies
June 15, 2020, 06:20:41 PM
Some items will not be properly coded for whatever reason, but still work as the Reagent.

Have you tested them?
#19
Bug Reports / Inanimate Mummy
June 13, 2020, 11:11:38 PM
An inanimate mummy can be crafted using Mummy Dust, I remember there being an item that could be animated to summon a mummy however this 60lb body does not work as valid corpse for animation and I believe it should?
#20
Bug Reports / Feral Orc Healing Charm
June 06, 2020, 12:26:49 PM
The Feral Orc Healing Charms from the Mongrelwoods Orc quests are flagged as a +1 summoning reagent, and an alchemical reagent. However they are neither.
#21
Suggestions / Re: Spells Suggestions Thread
May 30, 2020, 11:45:19 AM
Non monks cannot break the 150% movespeed cap, it works but only for monks. Monks can't get GSF transmutation.
#22
Bug Reports / Darkskull does not award Prestige
May 14, 2020, 03:45:42 AM
Did it with a full group of Peerage Citizens, all but 1 of which was a Retainer to a House. No prestige was handed out on completion to anyone.
#23
Bug Reports / Re: Spider quest - factions
May 13, 2020, 11:48:09 AM
I believe the QA's name is

"The Webbed Tunnels"
#24
Bug Reports / Rain Dwarf, 94.
May 11, 2020, 10:41:17 PM
maybe minor spoilers for the ring.


[hide]I pass two bluff checks on the rain dwarf, as an Orzan and Peerage citizen, and despite agreeing to aid.. nothing happened. We waited 20 or more minutes for it.

Left, came back, transitioned from the ring and back, and still nothing.[/hide]
#25
Suggestions / GSF Evocation Fire Perk
May 06, 2020, 08:24:22 PM
I suggest that the fire  flame weapon perk, instead of a minor burst of damage over time, instead add half the Caster's levels to the damage of all fire spells round down.

At level 6 it'd be +3 fire damage, at 9 it'd be +4

#26
Bug Reports / Re: Weird change of explorable
May 05, 2020, 04:55:55 PM
I've seen some discoveries/explorables spawn ontop of each other, perhaps this was a similar issue.
#27
I think if the VFX has to stay or go, it should just be gone. It's such an important tool to have, and there have been situations where people have been subdued over having the barkskin effect.

Although having a way to toggle the effect for those that still wanted the AC would be neat.
#28
For quite a few conjurations (Grease, Web, Stinking Cloud), the Spell Focus or Greater Spell Focus increases the duration of the spell. However most of these spells are AOEs which are subject to a decreasing DC of -1 every round they last.

My suggestion is that, GSF Conjuration (and perhaps even spell school for wizards) would decrease the rate of DC decay by half.

Instead of -1 every round, it'd be -1 every 2 rounds. This could replace the doubled duration of the spell, even.

#30
Bug Reports / Imp familiar skills/spells changing
April 24, 2020, 01:28:02 PM
Up to level 6, the Imp Familiar has a small variety of abilities and the open lock skill. However at level 7, he loses most of them and open lock for the Invisibility SA.